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Searched refs:CORE_ACCESS_SHADER_READ_BIT (Results 1 - 8 of 8) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dpipeline_descriptor_set_binder.h72 return (CORE_ACCESS_SHADER_READ_BIT | CORE_ACCESS_SHADER_WRITE_BIT); in GetAccessFlags()
81 return CORE_ACCESS_SHADER_READ_BIT; in GetAccessFlags()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_staging.cpp373 const ImageResourceBarrier dst { AccessFlagBits::CORE_ACCESS_SHADER_READ_BIT, in CopyStagingToImages() member in __anon9689::AccessFlagBits
431 const ImageResourceBarrier dst { AccessFlagBits::CORE_ACCESS_SHADER_READ_BIT, in CopyImagesToBuffers() member in __anon9689::AccessFlagBits
493 constexpr ImageResourceBarrier dst { AccessFlagBits::CORE_ACCESS_SHADER_READ_BIT, in CopyImagesToImages() member in __anon9689::AccessFlagBits
H A Drender_blur.cpp176 constexpr ImageResourceBarrier SHDR_READ { CORE_ACCESS_SHADER_READ_BIT, CORE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
182 constexpr ImageResourceBarrier FINAL_DST { CORE_ACCESS_SHADER_READ_BIT,
H A Drender_node_mip_chain_post_process.cpp273 constexpr ImageResourceBarrier SHDR_READ { CORE_ACCESS_SHADER_READ_BIT, CORE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
279 constexpr ImageResourceBarrier FINAL_DST { CORE_ACCESS_SHADER_READ_BIT,
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp275 const ImageResourceBarrier dst { AccessFlagBits::CORE_ACCESS_SHADER_READ_BIT, in ExplicitOutputBarrier() member in AccessFlagBits
H A Drender_node_camera_cubemap.cpp216 constexpr ImageResourceBarrier SHDR_READ { CORE_ACCESS_SHADER_READ_BIT, CORE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h224 CORE_ACCESS_SHADER_READ_BIT = 0x00000020, enumerator
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1884 if (accessFlags & CORE_ACCESS_SHADER_READ_BIT) { in RenderCommandBarrierPoint()
2000 const bool read = IS_BIT(accessFlags, CORE_ACCESS_SHADER_READ_BIT); in BindImage()

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