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Searched refs:COMPUTE_CACHE (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.h306 enum { VERTEX_CACHE = 0, FRAGMENT_CACHE = 1, COMPUTE_CACHE = 2, MAX_CACHES }; enumerator
H A Ddevice_gles.cpp1344 cache = &caches[DeviceGLES::COMPUTE_CACHE].cache;
1440 const auto& cEntry = CacheShader(DeviceGLES::COMPUTE_CACHE, compSource);

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