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Searched refs:BlurPass (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_blur.cpp323 void BlurPass(const ConstDrawInput& di, IDescriptorSetBinder& binder, IDescriptorSetBinder& globalBinder, in BlurPass() function
380 BlurPass(di, *binders_[descIdx++], *globalSet0_, renderData_.psoScale, imageData_.mipImage, mip - 1u); in RenderGaussian()
389 BlurPass(di, *binders_[descIdx++], *globalSet0_, renderData_.psoBlur, imageData_.mipImage, mip); in RenderGaussian()
399 BlurPass(di, *binders_[descIdx++], *globalSet0_, renderData_.psoBlur, tempTarget_.tex.GetHandle(), mip - 1); in RenderGaussian()

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