Searched refs:BlurPass (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_blur.cpp | 323 void BlurPass(const ConstDrawInput& di, IDescriptorSetBinder& binder, IDescriptorSetBinder& globalBinder, in BlurPass() function 380 BlurPass(di, *binders_[descIdx++], *globalSet0_, renderData_.psoScale, imageData_.mipImage, mip - 1u); in RenderGaussian() 389 BlurPass(di, *binders_[descIdx++], *globalSet0_, renderData_.psoBlur, imageData_.mipImage, mip); in RenderGaussian() 399 BlurPass(di, *binders_[descIdx++], *globalSet0_, renderData_.psoBlur, tempTarget_.tex.GetHandle(), mip - 1); in RenderGaussian()
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