Searched refs:BlurInfo (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_blur.h | 38 struct BlurInfo { struct in final 45 void Init(IRenderNodeContextManager& renderNodeContextMgr, const BlurInfo& blurInfo); 46 void PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const BlurInfo& blurInfo, 90 BlurInfo blurInfo_;
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H A D | render_blur.cpp | 47 void RenderBlur::Init(IRenderNodeContextManager& renderNodeContextMgr, const BlurInfo& blurInfo) in Init() 85 IRenderNodeContextManager& renderNodeContextMgr, const BlurInfo& blurInfo, const PostProcessConfiguration& ppConfig) in PreExecute()
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H A D | render_node_single_post_process.cpp | 204 RenderBlur::BlurInfo blurInfo { GetBindableImage(builtInVariables_.output), ubos_.postProcess.GetHandle(), in InitNode() 233 RenderBlur::BlurInfo blurInfo { GetBindableImage(builtInVariables_.input), ubos_.postProcess.GetHandle(), in PreExecuteFrame()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_post_process_util.cpp | 183 RenderBlur::BlurInfo blurInfo { images_.output, ubos_.postProcess.GetHandle(), false, in Init() 397 RenderBlur::BlurInfo blurInfo { nearMip, ubos_.postProcess.GetHandle(), false, CORE_BLUR_TYPE_DOWNSCALE_RGBA, in PreExecute() 408 RenderBlur::BlurInfo blurInfo { inOut.output, ubos_.postProcess.GetHandle(), false }; in PreExecute()
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