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Searched refs:BloomInfo (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_bloom.h37 struct BloomInfo { struct in final
44 void Init(IRenderNodeContextManager& renderNodeContextMgr, const BloomInfo& bloomInfo);
45 void PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const BloomInfo& bloomInfo,
132 BloomInfo bloomInfo_;
H A Drender_node_bloom.cpp82 const RenderBloom::BloomInfo info { GetBindableImage(inputResources_.customInputImages[0]), in InitNode()
101 const RenderBloom::BloomInfo info { GetBindableImage(inputResources_.customInputImages[0]), in PreExecuteFrame()
H A Drender_node_single_post_process.cpp197 const RenderBloom::BloomInfo bloomInfo { GetBindableImage(builtInVariables_.input), in InitNode()
226 const RenderBloom::BloomInfo bloomInfo { GetBindableImage(builtInVariables_.input), in PreExecuteFrame()
H A Drender_bloom.cpp46 void RenderBloom::Init(IRenderNodeContextManager& renderNodeContextMgr, const BloomInfo& bloomInfo) in Init()
65 void RenderBloom::PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const BloomInfo& bloomInfo, in PreExecute()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp178 const RenderBloom::BloomInfo bloomInfo { images_.input, {}, ubos_.postProcess.GetHandle(), in Init()
340 const RenderBloom::BloomInfo bloomInfo { postTaaBloomInput, {}, ubos_.postProcess.GetHandle(), in PreExecute()

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