Searched refs:BindableSampler (Results 1 - 12 of 12) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_pipeline_descriptor_set_binder.h | 112 virtual void BindSampler(const uint32_t binding, const BindableSampler& resource) = 0; 118 virtual void BindSamplers(const uint32_t binding, const BASE_NS::array_view<const BindableSampler> resources) = 0; 143 const uint32_t binding, const BindableSampler& resource, const AdditionalDescriptorFlags flags) = 0; 258 virtual void BindSampler(const uint32_t set, const uint32_t binding, const BindableSampler& resource) = 0; 266 const uint32_t set, const uint32_t binding, const BASE_NS::array_view<const BindableSampler> resources) = 0; 293 virtual void BindSampler(const uint32_t set, const uint32_t binding, const BindableSampler& resource,
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | pipeline_descriptor_set_binder.h | 124 const uint32_t binding, const BindableSampler& resource, const AdditionalDescriptorFlags flags) override; 125 void BindSampler(const uint32_t binding, const BindableSampler& resource) override; 128 void BindSamplers(const uint32_t binding, const BASE_NS::array_view<const BindableSampler> resources) override; 192 void BindSampler(const uint32_t set, const uint32_t binding, const BindableSampler& resource, 194 void BindSampler(const uint32_t set, const uint32_t binding, const BindableSampler& resource) override; 196 const BASE_NS::array_view<const BindableSampler> resources) override;
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H A D | pipeline_descriptor_set_binder.cpp | 452 const uint32_t binding, const BindableSampler& resource, const AdditionalDescriptorFlags flags) in BindSampler() 478 void DescriptorSetBinder::BindSampler(const uint32_t binding, const BindableSampler& resource) in BindSampler() 485 BindSampler(binding, BindableSampler { handle }); in BindSampler() 488 void DescriptorSetBinder::BindSamplers(const uint32_t binding, const array_view<const BindableSampler> resources) in BindSamplers() 494 BindableSampler& ref = samplers_[bind.resourceIndex].resource; in BindSamplers() 516 BindableSampler& bRes = (idx == 0) ? ref : samplers_[arrayOffset + idx - 1].resource; in BindSamplers() 660 const uint32_t set, const uint32_t binding, const BindableSampler& resource, const AdditionalDescriptorFlags flags) in BindSampler() 671 const uint32_t set, const uint32_t binding, const BindableSampler& resource) in BindSampler() 677 const uint32_t set, const uint32_t binding, const array_view<const BindableSampler> resources) in BindSamplers()
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H A D | render_node_util.cpp | 234 BindableSampler bindable; in BindResourcesToBinder()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_layout_desc.h | 101 struct BindableSampler { struct 173 BindableSampler resource {};
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_pipeline_binder.cpp | 515 const BindableSampler bindable { in BindSampler() 544 vector<BindableSampler> bindables; in BindSamplers() 548 bindables[idx] = BindableSampler { rRef.handle.GetHandle() }; in BindSamplers()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.h | 240 void BindSampler(const BindableSampler& res, Gles::Bind& obj, uint32_t index);
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H A D | render_backend_gles.cpp | 1982 void RenderBackendGLES::BindSampler(const BindableSampler& res, Gles::Bind& obj, uint32_t index) in BindSampler() 2019 BindSampler(BindableSampler { res.samplerHandle }, obj, index); in BindImageSampler()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_mip_chain_post_process.cpp | 382 binder.BindSampler(binding++, BindableSampler { samplerHandle_ }); in RenderGraphics()
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H A D | render_node_single_post_process.cpp | 426 binder.BindSampler(set, ref.binding.binding, BindableSampler { builtInVariables_.defSampler }); in BindDefaultResources()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_camera_single_post_process.cpp | 478 binder.BindSampler(set, ref.binding.binding, BindableSampler { builtInVariables_.defSampler }); in BindDefaultResources()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | render_backend_vk.cpp | 2085 const BindableSampler& bRes = (idx == 0) ? ref.resource : samplers[arrayOffset + idx - 1].resource;
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