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Searched refs:BindState (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h230 struct BindState { struct in final
237 BindState boundObjects_[PipelineLayoutConstants::MAX_DESCRIPTOR_SET_COUNT];
H A Drender_backend_gles.cpp2041 BindState& bind = boundObjects_[set]; in ProcessBindings()

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