Searched refs:BindImages (Results 1 - 7 of 7) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_pipeline_descriptor_set_binder.h | 100 virtual void BindImages(const uint32_t binding, const BASE_NS::array_view<const BindableImage> resources) = 0; 250 virtual void BindImages(
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | pipeline_descriptor_set_binder.h | 120 void BindImages(const uint32_t binding, const BASE_NS::array_view<const BindableImage> resources) override; 189 void BindImages(
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H A D | pipeline_descriptor_set_binder.cpp | 403 void DescriptorSetBinder::BindImages(const uint32_t binding, const array_view<const BindableImage> resources) in BindImages() function in DescriptorSetBinder 420 PLUGIN_LOG_E("RENDER_VALIDATION: DescriptorSetBinder::BindImages() invalid handle type (idx:%u)", in BindImages() 443 "RENDER_VALIDATION: DescriptorSetBinder::BindImages() trying binding (%u) images to arrays (%u)", in BindImages() 648 void PipelineDescriptorSetBinder::BindImages( in BindImages() function in PipelineDescriptorSetBinder 654 descriptorSetBinders_[setIdx].BindImages(binding, resources); in BindImages()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | intf_shader_pipeline_binder.h | 147 virtual void BindImages(
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_pipeline_binder.h | 65 void BindImages(const uint32_t set, const uint32_t binding,
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H A D | shader_pipeline_binder.cpp | 462 void ShaderPipelineBinder::BindImages( in BindImages() function in ShaderPipelineBinder 489 pipelineDescriptorSetBinder_->BindImages(set, binding, bindables); in BindImages()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_material_render_slot.cpp | 490 binder.BindImages(bindingIdx++, array_view(materialHandles.resources + 1, theCount)); in UpdateAndBindSet2()
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