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Searched refs:BindImages (Results 1 - 7 of 7) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_pipeline_descriptor_set_binder.h100 virtual void BindImages(const uint32_t binding, const BASE_NS::array_view<const BindableImage> resources) = 0;
250 virtual void BindImages(
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dpipeline_descriptor_set_binder.h120 void BindImages(const uint32_t binding, const BASE_NS::array_view<const BindableImage> resources) override;
189 void BindImages(
H A Dpipeline_descriptor_set_binder.cpp403 void DescriptorSetBinder::BindImages(const uint32_t binding, const array_view<const BindableImage> resources) in BindImages() function in DescriptorSetBinder
420 PLUGIN_LOG_E("RENDER_VALIDATION: DescriptorSetBinder::BindImages() invalid handle type (idx:%u)", in BindImages()
443 "RENDER_VALIDATION: DescriptorSetBinder::BindImages() trying binding (%u) images to arrays (%u)", in BindImages()
648 void PipelineDescriptorSetBinder::BindImages( in BindImages() function in PipelineDescriptorSetBinder
654 descriptorSetBinders_[setIdx].BindImages(binding, resources); in BindImages()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_pipeline_binder.h147 virtual void BindImages(
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.h65 void BindImages(const uint32_t set, const uint32_t binding,
H A Dshader_pipeline_binder.cpp462 void ShaderPipelineBinder::BindImages( in BindImages() function in ShaderPipelineBinder
489 pipelineDescriptorSetBinder_->BindImages(set, binding, bindables); in BindImages()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_render_slot.cpp490 binder.BindImages(bindingIdx++, array_view(materialHandles.resources + 1, theCount)); in UpdateAndBindSet2()

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