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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.h199 struct BatchIndices { struct in final
205 void CombineBatchWorldMinAndMax(const BatchDataVector& batchData, const BatchIndices& batchIndices,
H A Drender_system.cpp1710 const BatchIndices batchIndices { ~0u, entIdx + 1, entIdx + currPatchCount };
1748 const BatchDataVector& batchVec, const BatchIndices& batchIndices, const MeshComponent& mesh, MinAndMax& mam) const

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