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Searched refs:BaseMaterial (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/kits/js/src/
H A DMaterialJS.cpp28 BaseMaterial::BaseMaterial(MaterialType lt) : SceneResourceImpl(SceneResourceImpl::MATERIAL), materialType_(lt) {} in BaseMaterial() function in BaseMaterial
29 BaseMaterial::~BaseMaterial() {} in ~BaseMaterial()
30 void BaseMaterial::Init(const char* class_name, napi_env env, napi_value exports, napi_callback ctor, in Init()
36 node_props.push_back(TROGetProperty<float, BaseMaterial, &BaseMaterial::GetMaterialType>("materialType")); in Init()
60 void* BaseMaterial::GetInstanceImpl(uint32_t id) in GetInstanceImpl()
62 if (id == BaseMaterial::ID) { in GetInstanceImpl()
63 return (BaseMaterial*)thi in GetInstanceImpl()
[all...]
H A DSceneJS.cpp800 if (type_ == BaseMaterial::SHADER) { in CreateMaterial()
/foundation/graphic/graphic_3d/kits/js/include/
H A DMaterialJS.h23 class BaseMaterial : public SceneResourceImpl { class
29 BaseMaterial(MaterialType lt);
30 ~BaseMaterial() override;
41 class ShaderMaterialJS : BaseObject<ShaderMaterialJS>, BaseMaterial {

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