Searched refs:BUFFER_ALIGN (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_morph.cpp | 39 constexpr const uint32_t BUFFER_ALIGN = 0x100; // on Nvidia = 0x20, on Mali and Intel = 0x10, SBO on Mali = 0x100 member 133 bufferSize_ = static_cast<uint32_t>(Align(sizeOfBuffer, BUFFER_ALIGN)); in PreExecuteFrame() 221 BUFFER_ALIGN)); in ComputeMorphs()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | mesh_builder.cpp | 56 constexpr uint32_t BUFFER_ALIGN = 0x100; // on Nvidia = 0x20, on Mali and Intel = 0x10, SBO on Mali = 0x100 member 1008 bufferSizes.indexBuffer = Align(bufferSizes.indexBuffer, BUFFER_ALIGN); in Allocate() 1009 bufferSizes.jointBuffer = Align(bufferSizes.jointBuffer, BUFFER_ALIGN); in Allocate() 1010 bufferSizes.morphVertexData = Align(bufferSizes.morphVertexData, BUFFER_ALIGN); in Allocate() 1060 static_cast<uint32_t>(Align(bindingDesc.stride * submesh.info.vertexCount, BUFFER_ALIGN)); in CalculateSizes() 1063 submesh.indexBufferOffset = (uint32_t)Align(bufferSizes.indexBuffer, BUFFER_ALIGN); in CalculateSizes() 1064 submesh.jointBufferOffset = (uint32_t)Align(bufferSizes.jointBuffer, BUFFER_ALIGN); in CalculateSizes() 1065 submesh.morphTargetBufferOffset = (uint32_t)Align(bufferSizes.morphVertexData, BUFFER_ALIGN); in CalculateSizes() 1074 const size_t currJointIndexByteSize = Align(jointIndexSizeInBytes * submesh.info.vertexCount, BUFFER_ALIGN); in CalculateSizes() 1076 Align(jointWeightSizeInBytes * submesh.info.vertexCount, BUFFER_ALIGN); in CalculateSizes() [all...] |
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