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Searched refs:BLOCK_BITS_64 (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.cpp420 #define BLOCK_BITS_64 8 macro
443 { true, 4, 4, BLOCK_BITS_64 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
445 { true, 4, 4, BLOCK_BITS_64 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
486 { true, 4, 4, BLOCK_BITS_64 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
488 { true, 4, 4, BLOCK_BITS_64 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
514 { true, 4, 4, BLOCK_BITS_64 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
516 { true, 4, 4, BLOCK_BITS_64 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
676 { true, 4, 4, BLOCK_BITS_64 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } },
677 { BASE_FORMAT_EAC_R11_SNORM_BLOCK, GL_RED, GL_COMPRESSED_SIGNED_R11_EAC, GL_BYTE, 0, { true, 4, 4, BLOCK_BITS_64 },
685 { true, 4, 4, BLOCK_BITS_64 }, { GL_RE
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