Searched refs:BLOCK_BITS_64 (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | device_gles.cpp | 420 #define BLOCK_BITS_64 8 macro 443 { true, 4, 4, BLOCK_BITS_64 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } }, 445 { true, 4, 4, BLOCK_BITS_64 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } }, 486 { true, 4, 4, BLOCK_BITS_64 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } }, 488 { true, 4, 4, BLOCK_BITS_64 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } }, 514 { true, 4, 4, BLOCK_BITS_64 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } }, 516 { true, 4, 4, BLOCK_BITS_64 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } }, 676 { true, 4, 4, BLOCK_BITS_64 }, { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA } }, 677 { BASE_FORMAT_EAC_R11_SNORM_BLOCK, GL_RED, GL_COMPRESSED_SIGNED_R11_EAC, GL_BYTE, 0, { true, 4, 4, BLOCK_BITS_64 }, 685 { true, 4, 4, BLOCK_BITS_64 }, { GL_RE [all...] |
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