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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_data_structures.h75 BIN = 0x004E4942, // BIN Binary buffer member in GLTF2::ChunkType
H A Dgltf2_exporter.cpp2263 auto const binaryChunk = GLBChunk { binarySize, static_cast<uint32_t>(ChunkType::BIN) }; in SaveGLB()

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