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Searched refs:BEGIN_RENDER_PASS (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp71 case RenderCommandType::BEGIN_RENDER_PASS: { in DebugPrintCommandListCommand()
703 case RenderCommandType::BEGIN_RENDER_PASS: in ProcessRenderNodeCommands()
784 if (ref.prevRc.type == RenderCommandType::BEGIN_RENDER_PASS) { in StoreFinalImageState()
828 BeginRenderPassParameters params { rc, stateCache, { RenderCommandType::BEGIN_RENDER_PASS, &rc } }; in RenderCommand() member in RenderCommandType
900 params.rpForCmdRef = { RenderCommandType::BEGIN_RENDER_PASS, in BeginRenderPassHandleDependency()
1052 PLUGIN_ASSERT(rc.renderCommandType == RenderCommandType::BEGIN_RENDER_PASS);
1057 PLUGIN_ASSERT(rc.renderCommandType == RenderCommandType::BEGIN_RENDER_PASS);
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.cpp875 AddBarrierPoint(RenderCommandType::BEGIN_RENDER_PASS); in BeginRenderPass()
923 renderCommands_.push_back({ RenderCommandType::BEGIN_RENDER_PASS, data }); in BeginRenderPass()
956 AddBarrierPoint(RenderCommandType::BEGIN_RENDER_PASS); in BeginRenderPass()
1013 renderCommands_.push_back({ RenderCommandType::BEGIN_RENDER_PASS, data }); in BeginRenderPass()
H A Drender_command_list.h69 BEGIN_RENDER_PASS, member in RenderCommandType
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp808 PLUGIN_ASSERT(ref.type == RenderCommandType::BEGIN_RENDER_PASS);
992 case RenderCommandType::BEGIN_RENDER_PASS: {
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1441 PLUGIN_ASSERT(ref.type == RenderCommandType::BEGIN_RENDER_PASS); in RenderCommandBeginRenderPass()

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