Searched refs:BASE_FORMAT_R32G32B32_SFLOAT (Results 1 - 10 of 10) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | mesh_builder.cpp | 57 constexpr auto POSITION_FORMAT = BASE_FORMAT_R32G32B32_SFLOAT; 62 constexpr auto NORMAL_FORMAT = BASE_FORMAT_R32G32B32_SFLOAT; 63 constexpr auto TANGENT_FORMAT = BASE_FORMAT_R32G32B32_SFLOAT; 389 { 3, 4, BASE_FORMAT_R32G32B32_SFLOAT, false, true, From<Float<float>>, To<Float<float>> }, 679 case BASE_FORMAT_R32G32B32_SFLOAT: in Fill() 733 case BASE_FORMAT_R32G32B32_SFLOAT: in Fill() 756 case BASE_FORMAT_R32G32B32_SFLOAT: in Fill() 811 case BASE_FORMAT_R32G32B32_SFLOAT: { in Fill() 1122 OutputBuffer dst { BASE_FORMAT_R32G32B32_SFLOAT, sizeof(Math::Vec3), in SetVertexData() 1138 OutputBuffer dst { BASE_FORMAT_R32G32B32_SFLOAT, sizeo in SetVertexData() [all...] |
H A D | mesh_util.cpp | 454 format = BASE_FORMAT_R32G32B32_SFLOAT;
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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/util/ |
H A D | formats.h | 242 BASE_FORMAT_R32G32B32_SFLOAT = 106, enumerator
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | gpu_program_util.cpp | 281 case BASE_FORMAT_R32G32B32_SFLOAT: in FormatByteSize()
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/foundation/graphic/graphic_3d/lume/LumeEngine/src/image/loaders/ |
H A D | gl_util.h | 370 { BASE_NS::Format::BASE_FORMAT_R32G32B32_SFLOAT, BASE_NS::Format::BASE_FORMAT_R32G32B32_SFLOAT, 371 BASE_NS::Format::BASE_FORMAT_R32G32B32_SFLOAT, GL_RGB32F, false, 1, 1, 1, 96 },
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/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | json_format_serialization.h | 135 { BASE_NS::Format::BASE_FORMAT_R32G32B32_SFLOAT, "r32g32b32_sfloat" },
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | pipeline_state_object_gles.cpp | 56 } else if (attributeRef.format == BASE_FORMAT_R32G32B32_SFLOAT) { in FormatToVertexType()
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H A D | device_gles.cpp | 604 { BASE_FORMAT_R32G32B32_SFLOAT, GL_RGB, GL_RGB32F, GL_FLOAT, 12, { false, 0, 0, 0 },
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | scene_holder.cpp | 2404 format = BASE_FORMAT_R32G32B32_SFLOAT;
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.cpp | 243 return BASE_FORMAT_R32G32B32_SFLOAT; in Convert()
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