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Searched refs:BASE_FORMAT_D32_SFLOAT_S8_UINT (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeBase/api/base/util/
H A Dformats.h290 BASE_FORMAT_D32_SFLOAT_S8_UINT = 130, enumerator
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Ddevice.cpp355 BASE_FORMAT_D32_SFLOAT_S8_UINT,
H A Dgpu_resource_manager.cpp2338 (format == BASE_FORMAT_D24_UNORM_S8_UINT) || (format == BASE_FORMAT_D32_SFLOAT_S8_UINT))
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.cpp672 { BASE_FORMAT_D32_SFLOAT_S8_UINT, GL_DEPTH_STENCIL, GL_DEPTH32F_STENCIL8, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8,

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