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Searched refs:BASE_FORMAT_D32_SFLOAT (Results 1 - 12 of 12) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeBase/api/base/util/
H A Dformats.h282 BASE_FORMAT_D32_SFLOAT = 126, enumerator
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dcamera_component_manager.cpp90 DECL_ENUM(Format, BASE_FORMAT_D32_SFLOAT, "BASE_FORMAT_D32_SFLOAT")
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Ddevice.cpp345 BASE_FORMAT_D32_SFLOAT, // fallback to 32 bit depth only
347 BASE_FORMAT_D32_SFLOAT,
H A Dgpu_program_util.cpp295 case BASE_FORMAT_D32_SFLOAT: in FormatByteSize()
H A Dgpu_resource_manager.cpp84 (format == Format::BASE_FORMAT_D32_SFLOAT) || (format == Format::BASE_FORMAT_D24_UNORM_S8_UINT)) in GetAdditionalImageFlagsFromFormat()
2329 (format == BASE_FORMAT_D32_SFLOAT) || (format == BASE_FORMAT_D16_UNORM_S8_UINT) ||
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Djson_format_serialization.h155 { BASE_NS::Format::BASE_FORMAT_D32_SFLOAT, "d32_sfloat" },
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_create_gpu_images.cpp139 ? Format::BASE_FORMAT_D32_SFLOAT in CheckFormat()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dswapchain_gles.cpp85 depthFormat = BASE_FORMAT_D32_SFLOAT; in GetDepthFormat()
H A Ddevice_gles.cpp666 { BASE_FORMAT_D32_SFLOAT, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT32F, GL_FLOAT, 4, { false, 0, 0, 0 },
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dswapchain_vk.cpp43 constexpr Format preferredFormats[PREFERRED_FORMAT_COUNT] = { BASE_FORMAT_D24_UNORM_S8_UINT, BASE_FORMAT_D32_SFLOAT, in GetValidDepthFormat()
47 "BASE_FORMAT_D32_SFLOAT", "BASE_FORMAT_D16_UNORM" }; in GetValidDepthFormat()
H A Ddevice_vk.cpp447 constexpr Format DEPTH_FORMATS[DEPTH_FORMAT_COUNT] = { BASE_FORMAT_D24_UNORM_S8_UINT, BASE_FORMAT_D32_SFLOAT, in CheckValidDepthFormats()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_controller.cpp93 outFormat = Format::BASE_FORMAT_D32_SFLOAT; in GetValidDepthFormat()
95 CORE_LOG_W("CORE_VALIDATION: not supported camera depth format %u, using BASE_FORMAT_D32_SFLOAT", outFormat); in GetValidDepthFormat()
134 constexpr GpuImageDesc DEPTH_DEFAULT_DESC { CORE_IMAGE_TYPE_2D, CORE_IMAGE_VIEW_TYPE_2D, BASE_FORMAT_D32_SFLOAT,

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