Searched refs:BASE_FORMAT_D24_UNORM_S8_UINT (Results 1 - 11 of 11) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | device.cpp | 351 BASE_FORMAT_D24_UNORM_S8_UINT, 353 BASE_FORMAT_D24_UNORM_S8_UINT, 357 BASE_FORMAT_D24_UNORM_S8_UINT,
|
H A D | gpu_program_util.cpp | 301 case BASE_FORMAT_D24_UNORM_S8_UINT: in FormatByteSize()
|
H A D | gpu_resource_manager.cpp | 84 (format == Format::BASE_FORMAT_D32_SFLOAT) || (format == Format::BASE_FORMAT_D24_UNORM_S8_UINT)) in GetAdditionalImageFlagsFromFormat() 2330 (format == BASE_FORMAT_D24_UNORM_S8_UINT)) 2338 (format == BASE_FORMAT_D24_UNORM_S8_UINT) || (format == BASE_FORMAT_D32_SFLOAT_S8_UINT))
|
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | swapchain_gles.cpp | 90 depthFormat = BASE_FORMAT_D24_UNORM_S8_UINT; in GetDepthFormat() 92 depthFormat = BASE_FORMAT_D24_UNORM_S8_UINT; in GetDepthFormat() 95 depthFormat = BASE_FORMAT_D24_UNORM_S8_UINT; in GetDepthFormat()
|
H A D | device_gles.cpp | 670 { BASE_FORMAT_D24_UNORM_S8_UINT, GL_DEPTH_STENCIL, GL_DEPTH24_STENCIL8, GL_UNSIGNED_INT_24_8, 4, { false, 0, 0, 0 },
|
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/util/ |
H A D | formats.h | 288 BASE_FORMAT_D24_UNORM_S8_UINT = 129, enumerator
|
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | camera_component_manager.cpp | 91 DECL_ENUM(Format, BASE_FORMAT_D24_UNORM_S8_UINT, "BASE_FORMAT_D24_UNORM_S8_UINT")
|
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | json_format_serialization.h | 157 { BASE_NS::Format::BASE_FORMAT_D24_UNORM_S8_UINT, "d24_unorm_s8_uint" },
|
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | swapchain_vk.cpp | 43 constexpr Format preferredFormats[PREFERRED_FORMAT_COUNT] = { BASE_FORMAT_D24_UNORM_S8_UINT, BASE_FORMAT_D32_SFLOAT, in GetValidDepthFormat() 46 constexpr string_view PREFERRED_FORMAT_NAMES[PREFERRED_FORMAT_COUNT] = { "BASE_FORMAT_D24_UNORM_S8_UINT", in GetValidDepthFormat()
|
H A D | device_vk.cpp | 447 constexpr Format DEPTH_FORMATS[DEPTH_FORMAT_COUNT] = { BASE_FORMAT_D24_UNORM_S8_UINT, BASE_FORMAT_D32_SFLOAT, in CheckValidDepthFormats()
|
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 1523 imageDesc.format = Base::Format::BASE_FORMAT_D24_UNORM_S8_UINT; in SetupGpuDepthTarget()
|
Completed in 15 milliseconds