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Searched refs:BASE_FORMAT_D24_UNORM_S8_UINT (Results 1 - 11 of 11) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Ddevice.cpp351 BASE_FORMAT_D24_UNORM_S8_UINT,
353 BASE_FORMAT_D24_UNORM_S8_UINT,
357 BASE_FORMAT_D24_UNORM_S8_UINT,
H A Dgpu_program_util.cpp301 case BASE_FORMAT_D24_UNORM_S8_UINT: in FormatByteSize()
H A Dgpu_resource_manager.cpp84 (format == Format::BASE_FORMAT_D32_SFLOAT) || (format == Format::BASE_FORMAT_D24_UNORM_S8_UINT)) in GetAdditionalImageFlagsFromFormat()
2330 (format == BASE_FORMAT_D24_UNORM_S8_UINT))
2338 (format == BASE_FORMAT_D24_UNORM_S8_UINT) || (format == BASE_FORMAT_D32_SFLOAT_S8_UINT))
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dswapchain_gles.cpp90 depthFormat = BASE_FORMAT_D24_UNORM_S8_UINT; in GetDepthFormat()
92 depthFormat = BASE_FORMAT_D24_UNORM_S8_UINT; in GetDepthFormat()
95 depthFormat = BASE_FORMAT_D24_UNORM_S8_UINT; in GetDepthFormat()
H A Ddevice_gles.cpp670 { BASE_FORMAT_D24_UNORM_S8_UINT, GL_DEPTH_STENCIL, GL_DEPTH24_STENCIL8, GL_UNSIGNED_INT_24_8, 4, { false, 0, 0, 0 },
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/util/
H A Dformats.h288 BASE_FORMAT_D24_UNORM_S8_UINT = 129, enumerator
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dcamera_component_manager.cpp91 DECL_ENUM(Format, BASE_FORMAT_D24_UNORM_S8_UINT, "BASE_FORMAT_D24_UNORM_S8_UINT")
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Djson_format_serialization.h157 { BASE_NS::Format::BASE_FORMAT_D24_UNORM_S8_UINT, "d24_unorm_s8_uint" },
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dswapchain_vk.cpp43 constexpr Format preferredFormats[PREFERRED_FORMAT_COUNT] = { BASE_FORMAT_D24_UNORM_S8_UINT, BASE_FORMAT_D32_SFLOAT, in GetValidDepthFormat()
46 constexpr string_view PREFERRED_FORMAT_NAMES[PREFERRED_FORMAT_COUNT] = { "BASE_FORMAT_D24_UNORM_S8_UINT", in GetValidDepthFormat()
H A Ddevice_vk.cpp447 constexpr Format DEPTH_FORMATS[DEPTH_FORMAT_COUNT] = { BASE_FORMAT_D24_UNORM_S8_UINT, BASE_FORMAT_D32_SFLOAT, in CheckValidDepthFormats()
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp1523 imageDesc.format = Base::Format::BASE_FORMAT_D24_UNORM_S8_UINT; in SetupGpuDepthTarget()

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