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Searched refs:BARRIER_POINT (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp47 case RenderCommandType::BARRIER_POINT: { in DebugPrintCommandListCommand()
526 PLUGIN_ASSERT(cmdRef.type == RenderCommandType::BARRIER_POINT); in PatchGpuResourceQueueTransfers()
540 PLUGIN_ASSERT(cmdRef.type == RenderCommandType::BARRIER_POINT); in PatchGpuResourceQueueTransfers()
699 case RenderCommandType::BARRIER_POINT: in ProcessRenderNodeCommands()
910 PLUGIN_ASSERT(barrierPointCmdRef.type == RenderCommandType::BARRIER_POINT); in BeginRenderPassHandleDependency()
1045 nodeData.renderCommandList->GetGpuQueue(), { RenderCommandType::BARRIER_POINT, &rc }, stateCache }; member in RenderCommandType
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.cpp368 AddBarrierPoint(RenderCommandType::BARRIER_POINT); in AfterRenderNodeExecuteFrame()
514 renderCommands_.push_back({ RenderCommandType::BARRIER_POINT, data }); in AddBarrierPoint()
965 if ((!renderCommands_.empty()) && (renderCommands_.back().type == RenderCommandType::BARRIER_POINT)) { in BeginRenderPass()
1237 AddBarrierPoint(RenderCommandType::BARRIER_POINT); in BeginDisableAutomaticBarrierPoints()
1257 AddBarrierPoint(RenderCommandType::BARRIER_POINT); in AddCustomBarrierPoint()
H A Drender_command_list.h79 BARRIER_POINT, member in RenderCommandType
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp734 PLUGIN_ASSERT(rcRef[mrpcld.rpBarrierCmdIndex].type == RenderCommandType::BARRIER_POINT);
958 case RenderCommandType::BARRIER_POINT: {
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1858 PLUGIN_ASSERT(ref.type == RenderCommandType::BARRIER_POINT); in RenderCommandBarrierPoint()

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