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Searched refs:BACK_TO_FRONT (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H A Drender_data_structures.h126 BACK_TO_FRONT = 2, member in RenderSlotSortType
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp308 } else if (renderSlotInfo.sortType == RenderSlotSortType::BACK_TO_FRONT) { in GetRenderSlotSubmeshes()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_parser_util.cpp40 { RenderSlotSortType::BACK_TO_FRONT, "back_to_front" },

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