Searched refs:AutoPlay (Results 1 - 8 of 8) sorted by relevance
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/swiper/ |
H A D | swiper_paint_property.h | 29 ACE_DEFINE_PROPERTY_GROUP_ITEM(AutoPlay, bool); 70 ACE_DEFINE_PROPERTY_ITEM_WITH_GROUP(SwiperAnimationStyle, AutoPlay, bool, PROPERTY_UPDATE_RENDER);
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H A D | swiper_model_ng.cpp | 156 ACE_UPDATE_PAINT_PROPERTY(SwiperPaintProperty, AutoPlay, autoPlay); in SetAutoPlay() 504 ACE_UPDATE_NODE_PAINT_PROPERTY(SwiperPaintProperty, AutoPlay, autoPlay, frameNode); in SetAutoPlay() 716 ACE_GET_NODE_PAINT_PROPERTY_WITH_DEFAULT_VALUE(SwiperPaintProperty, AutoPlay, value, frameNode, value); in GetAutoPlay()
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/foundation/arkui/ace_engine/component_ext/movingphoto/ |
H A D | movingphoto_model_ng.h | 42 void AutoPlay(bool isAutoPlay);
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H A D | movingphoto_model_ng.cpp | 176 void MovingPhotoModelNG::AutoPlay(bool isAutoPlay) in AutoPlay() function in OHOS::Ace::NG::MovingPhotoModelNG 182 movingPhotoPattern->AutoPlay(isAutoPlay); in AutoPlay()
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H A D | movingphoto_pattern.h | 89 void AutoPlay(bool isAutoPlay);
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H A D | movingphoto_napi.cpp | 354 NG::MovingPhotoModelNG::GetInstance()->AutoPlay(isAutoPlay); in JsAutoPlay()
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H A D | movingphoto_pattern.cpp | 1090 void MovingPhotoPattern::AutoPlay(bool isAutoPlay) in AutoPlay() function in OHOS::Ace::NG::MovingPhotoPattern 1092 TAG_LOGI(AceLogTag::ACE_MOVING_PHOTO, "movingphoto AutoPlay: %{public}d.", isAutoPlay); in AutoPlay()
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/foundation/arkui/ace_engine/test/unittest/core/pattern/movingphoto/ |
H A D | movingphoto_test_ng.cpp | 890 * @tc.desc: Test MovingPhotoPattern AutoPlay. 906 * @tc.steps: step2. Call AutoPlay. in HWTEST_F() 907 * @tc.expected: MovingPhoto AutoPlay in HWTEST_F() 912 movingphotoPattern->AutoPlay(false); in HWTEST_F() 916 movingphotoPattern->AutoPlay(true); in HWTEST_F() 995 * @tc.steps: step3. Call RepeatPlay, then call AutoPlay. in HWTEST_F() 998 movingphotoPattern->AutoPlay(true); in HWTEST_F()
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