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Searched refs:AttachmentLoadOp (Results 1 - 13 of 13) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H A Drender_data_structures.h185 AttachmentLoadOp loadOp { AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE };
190 AttachmentLoadOp stencilLoadOp { AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE };
300 AttachmentLoadOp loadOp { AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE };
305 AttachmentLoadOp stencilLoadOp { AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE };
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h634 enum AttachmentLoadOp { enum
989 AttachmentLoadOp loadOp { AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE };
994 AttachmentLoadOp stencilLoadOp { AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE };
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp42 rp.renderPassDesc.attachments[0u].loadOp = AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE; in CreateRenderPass()
H A Drender_node_default_shadow_render_slot.cpp570 AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_CLEAR, in CreateRenderPass()
572 AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE, in CreateRenderPass()
585 AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_CLEAR, in CreateRenderPass()
587 AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE, in CreateRenderPass()
H A Drender_node_default_shadows_blur.cpp161 renderPass.renderPassDesc.attachments[0] = { 0, 0, AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE, in ProcessSingleShadow()
162 AttachmentStoreOp::CORE_ATTACHMENT_STORE_OP_STORE, AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE, in ProcessSingleShadow()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_parser_util.cpp70 CORE_JSON_SERIALIZE_ENUM(AttachmentLoadOp,
72 { AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_LOAD, "load" },
73 { AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_CLEAR, "clear" },
74 { AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE, "dont_care" },
H A Drender_node_post_process_util.cpp78 rp.renderPassDesc.attachments[0u].loadOp = AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE; in CreateRenderPass()
691 rp.renderPassDesc.attachments[0u].loadOp = AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE; in ExecuteDofBlur()
694 rp.renderPassDesc.attachments[1u].loadOp = AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE; in ExecuteDofBlur()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_copy.cpp49 rp.renderPassDesc.attachments[0u].loadOp = AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE; in CreateRenderPass()
H A Drender_bloom.cpp323 renderPass.renderPassDesc.attachments[0].loadOp = AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE; in GraphicsBloom()
429 renderPassUpscale.renderPassDesc.attachments[0].loadOp = AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE; in RenderUpscale()
709 renderPass.renderPassDesc.attachments[0].loadOp = AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE; in CreateRenderPsos()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp129 attRef.loadOp = AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_CLEAR; in UpdateCustomCameraLoadStore()
141 attRef.loadOp = AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_CLEAR; in UpdateCustomCameraLoadStore()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp957 (attachments[attachmentIdx].loadOp == AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_LOAD)) { in BeginRenderPassUpdateImageStates()
959 attachments[attachmentIdx].loadOp = AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE; in BeginRenderPassUpdateImageStates()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1267 if (ref.loadOp == AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_CLEAR) { in HandleColorAttachments()
1291 const bool clearDepth = (ref.loadOp == AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_CLEAR); in HandleDepthAttachment()
1292 const bool clearStencil = (ref.stencilLoadOp == AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_CLEAR); in HandleDepthAttachment()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp1362 if (ref.loadOp == AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_CLEAR ||
1363 ref.stencilLoadOp == AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_CLEAR) {

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