Home
last modified time | relevance | path

Searched refs:AnimationTargetState (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/metaobject/src/animation/
H A Danimation_state.cpp124 constexpr IAnimationInternal::AnimationTargetState GetTargetState(const IAnimationInternal::MoveParams& move) noexcept
126 using AnimationTargetState = IAnimationInternal::AnimationTargetState;
129 if (state == AnimationTargetState::UNDEFINED) {
134 return reverse ? AnimationTargetState::RUNNING : AnimationTargetState::FINISHED;
137 return reverse ? AnimationTargetState::FINISHED : AnimationTargetState::RUNNING;
139 return AnimationTargetState::RUNNING;
148 using AnimationTargetState in Move()
[all...]
H A Dintf_animation_internal.h32 enum class AnimationTargetState : uint32_t { class in IAnimationInternal
54 AnimationTargetState state;
56 AnimationTargetState previous;
68 AnimationTargetState state { AnimationTargetState::UNDEFINED };
77 constexpr static MoveParams FromProgress(float progress, AnimationTargetState state) noexcept
H A Danimation_state.h69 IAnimationInternal::AnimationTargetState state { IAnimationInternal::AnimationTargetState::UNDEFINED };
147 constexpr IAnimationInternal::AnimationTargetState GetAnimationTargetState() const noexcept
163 bool SetState(IAnimationInternal::AnimationTargetState state);
178 IAnimationInternal::AnimationTargetState animationState_ { IAnimationInternal::AnimationTargetState::STOPPED };
H A Dkeyframe_animation.cpp42 using AnimationTargetState = IAnimationInternal::AnimationTargetState; in OnAnimationStateChanged()
45 case AnimationTargetState::FINISHED: in OnAnimationStateChanged()
47 case AnimationTargetState::STOPPED: in OnAnimationStateChanged()
55 case AnimationTargetState::RUNNING: in OnAnimationStateChanged()
H A Dtrack_animation.cpp62 using AnimationTargetState = IAnimationInternal::AnimationTargetState; in OnAnimationStateChanged()
65 case AnimationTargetState::FINISHED: in OnAnimationStateChanged()
67 case AnimationTargetState::STOPPED: in OnAnimationStateChanged()
77 case AnimationTargetState::RUNNING: in OnAnimationStateChanged()
H A Dstaggered_animation_state.cpp182 float parentProgress, IAnimationInternal::AnimationTargetState parentState, bool reverse) noexcept
184 using AnimationTargetState = IAnimationInternal::AnimationTargetState;
188 if (parentState == AnimationTargetState::RUNNING) {
189 params.state = AnimationTargetState::RUNNING;
191 params.state = AnimationTargetState::STOPPED;
193 params.state = AnimationTargetState::FINISHED;
312 if (transform.state == IAnimationInternal::AnimationTargetState::RUNNING) { in GetActiveAnimation()
349 if (params.state == IAnimationInternal::AnimationTargetState::RUNNING || in Evaluate()

Completed in 4 milliseconds