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Searched refs:AnimationState (Results 1 - 25 of 30) sorted by relevance

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/foundation/graphic/graphic_3d/lume/metaobject/src/animation/
H A Danimation_state.cpp30 bool AnimationState::Initialize(AnimationStateParams&& params) in Initialize()
35 CORE_LOG_F("AnimationState: Invalid target animation"); in Initialize()
47 updateTotalDuration_ = MakeCallback<IOnChanged>(this, &AnimationState::UpdateTotalDuration); in Initialize()
52 auto updateController = MakeCallback<IOnChanged>(this, &AnimationState::UpdateController); in Initialize()
61 void AnimationState::Uninitialize() in Uninitialize()
68 void AnimationState::NotifyEvaluationNeeded() const in NotifyEvaluationNeeded()
75 void AnimationState::NotifyStateChanged(const IAnimationInternal::AnimationStateChangedInfo& info) const in NotifyStateChanged()
84 void AnimationState::UpdateController() in UpdateController()
105 void AnimationState::ResetClock() in ResetClock()
111 AnimationState
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H A Danimation_state.h40 class AnimationState { class
42 AnimationState() = default;
43 ~AnimationState() = default;
44 META_NO_COPY_MOVE(AnimationState)
59 * @brief Initialize AnimationState.
60 * @param owner Owning animation for AnimationState.
214 class PropertyAnimationState : public AnimationState {
215 using Super = AnimationState;
H A Dparallel_animation.cpp24 AnimationState::AnimationStateParams ParallelAnimation::GetParams() in GetParams()
26 AnimationState::AnimationStateParams params; in GetParams()
H A Dsequential_animation.cpp24 AnimationState::AnimationStateParams SequentialAnimation::GetParams() in GetParams()
26 AnimationState::AnimationStateParams params; in GetParams()
H A Dproperty_animation.cpp85 AnimationState::AnimationStateParams PropertyAnimation::GetParams() in GetParams()
87 AnimationState::AnimationStateParams params; in GetParams()
H A Dkeyframe_animation.cpp24 AnimationState::AnimationStateParams KeyframeAnimation::GetParams() in GetParams()
26 AnimationState::AnimationStateParams params; in GetParams()
H A Dstaggered_animation_state.h36 class StaggeredAnimationState : public AnimationState {
37 using Super = AnimationState;
75 protected: // AnimationState
H A Dsequential_animation.h38 AnimationState::AnimationStateParams GetParams() override;
H A Dparallel_animation.h37 AnimationState::AnimationStateParams GetParams() override;
H A Dproperty_animation.h47 AnimationState::AnimationStateParams GetParams() override;
H A Dkeyframe_animation.h54 AnimationState::AnimationStateParams GetParams() override;
H A Dtrack_animation.cpp24 AnimationState::AnimationStateParams TrackAnimation::GetParams() in GetParams()
26 AnimationState::AnimationStateParams params; in GetParams()
H A Dtrack_animation.h77 AnimationState::AnimationStateParams GetParams() override;
H A Danimation.h68 virtual AnimationState::AnimationStateParams GetParams() = 0;
157 virtual Internal::AnimationState& GetState() noexcept = 0;
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/animation/
H A Drs_animation.cpp89 state_ = AnimationState::FINISHED; in CallFinishCallback()
118 return state_ != AnimationState::INITIALIZED; in IsStarted()
123 return state_ == AnimationState::RUNNING; in IsRunning()
128 return state_ == AnimationState::PAUSED; in IsPaused()
133 return state_ == AnimationState::FINISHED; in IsFinished()
138 if (state_ != AnimationState::INITIALIZED) { in Start()
159 state_ = AnimationState::RUNNING; in StartInner()
176 if (state_ != AnimationState::RUNNING) { in Pause()
187 state_ = AnimationState::PAUSED; in Pause()
223 if (state_ != AnimationState in InteractivePause()
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H A Drs_animation.h97 enum class AnimationState { class in OHOS::Rosen::RSAnimation
139 AnimationState state_ { AnimationState::INITIALIZED };
/foundation/graphic/graphic_3d/3d_widget_adapter/include/data_type/
H A Dgltf_animation.h25 GLTFAnimation(const std::string& name, AnimationState state, int repeatCount = -1, in GLTFAnimation()
32 AnimationState GetState() const { return state_; } in GetState()
40 AnimationState state_ = AnimationState::PLAY;
H A Dconstants.h22 enum class AnimationState : uint8_t { class
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scrollable/
H A Dscrollable.cpp229 if (state_ == AnimationState::FRICTION) { in HandleTouchDown()
231 } else if (state_ == AnimationState::SNAP) { in HandleTouchDown()
253 if (state_ != AnimationState::SPRING && scrollOverCallback_) { in HandleTouchUp()
261 if (isList_ && state_ != AnimationState::SNAP && startSnapAnimationCallback_) { in HandleTouchUp()
270 if (state_ != AnimationState::SPRING && scrollOverCallback_) { in HandleTouchCancel()
277 return !isTouching_ && state_ == AnimationState::IDLE; in IsAnimationNotRunning()
282 return !isTouching_ && state_ == AnimationState::IDLE && !nestedScrolling_; in Idle()
287 return state_ == AnimationState::IDLE; in IsStopped()
292 return state_ != AnimationState::SPRING; in IsSpringStopped()
297 return state_ != AnimationState in IsSnapStopped()
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H A Dscrollable.h83 enum class AnimationState { class in OHOS::Ace::NG::Scrollable
101 return state_ != AnimationState::SPRING && state_ != AnimationState::FRICTION && !moved_; in IsMotionStop()
106 return state_ == AnimationState::SPRING; in IsSpringMotionRunning()
111 return isTouching_ && state_ == AnimationState::FRICTION; in IsDragging()
424 if (state_ == AnimationState::SNAP) { in StopSnapController()
615 AnimationState state_ = AnimationState::IDLE;
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/animation/
H A Drs_render_animation.cpp57 out += ", AnimationState:" + std::to_string(static_cast<int>(state_)); in DumpAnimation()
122 return state_ != AnimationState::INITIALIZED; in IsStarted()
127 return state_ == AnimationState::RUNNING; in IsRunning()
132 return state_ == AnimationState::PAUSED; in IsPaused()
137 return state_ == AnimationState::FINISHED; in IsFinished()
189 state_ = AnimationState::RUNNING; in Start()
201 state_ = AnimationState::FINISHED; in Finish()
212 state_ = AnimationState::FINISHED; in FinishOnPosition()
228 state_ = AnimationState::FINISHED; in FinishOnCurrentPosition()
238 state_ = AnimationState in Pause()
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/foundation/arkui/ace_engine/test/unittest/core/pattern/scrollable/
H A Dscrollable_cover_test_ng.cpp391 scrollable->state_ = Scrollable::AnimationState::IDLE; in HWTEST_F()
586 scrollable->state_ = Scrollable::AnimationState::SPRING; in HWTEST_F()
687 scrollable->state_ = Scrollable::AnimationState::SPRING; in HWTEST_F()
691 EXPECT_EQ(scrollable->state_, Scrollable::AnimationState::IDLE); in HWTEST_F()
697 scrollable->state_ = Scrollable::AnimationState::SPRING; in HWTEST_F()
702 EXPECT_EQ(scrollable->state_, Scrollable::AnimationState::IDLE); in HWTEST_F()
736 scrollable->state_ = Scrollable::AnimationState::SPRING; in HWTEST_F()
754 EXPECT_EQ(scrollable->state_, Scrollable::AnimationState::IDLE); in HWTEST_F()
768 scrollable->state_ = Scrollable::AnimationState::SNAP; in HWTEST_F()
786 EXPECT_EQ(scrollable->state_, Scrollable::AnimationState in HWTEST_F()
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/animation/
H A Drs_render_animation.h30 enum class AnimationState { class
247 AnimationState state_ { AnimationState::INITIALIZED };
/foundation/arkui/ace_engine/test/unittest/core/pattern/waterflow/
H A Dwater_flow_scroller_test_ng.cpp557 EXPECT_EQ(scrollable->state_, Scrollable::AnimationState::IDLE); in HWTEST_F()
913 EXPECT_EQ(scrollable->state_, Scrollable::AnimationState::FRICTION); in HWTEST_F()
920 EXPECT_EQ(scrollable->state_, Scrollable::AnimationState::SPRING); in HWTEST_F()
961 EXPECT_EQ(scrollable->state_, Scrollable::AnimationState::FRICTION); in HWTEST_F()
970 EXPECT_EQ(scrollable->state_, Scrollable::AnimationState::SPRING); in HWTEST_F()
/foundation/arkui/ace_engine/test/unittest/core/pattern/scroll/
H A Dscroll_effect_test_ng.cpp99 EXPECT_EQ(springEffect->scrollable_->state_, Scrollable::AnimationState::IDLE); in HWTEST_F()
103 EXPECT_EQ(springEffect->scrollable_->state_, Scrollable::AnimationState::IDLE); in HWTEST_F()
108 EXPECT_EQ(springEffect->scrollable_->state_, Scrollable::AnimationState::IDLE); in HWTEST_F()

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