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Searched refs:AddSubmesh (Results 1 - 14 of 14) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_morph.cpp45 void RenderDataStoreMorph::AddSubmesh(const RenderDataMorph::Submesh& submesh) in AddSubmesh() function in RenderDataStoreMorph
H A Drender_data_store_morph.h56 void AddSubmesh(const RenderDataMorph::Submesh& submesh) override;
H A Drender_data_store_default_material.h99 void AddSubmesh(const RenderSubmesh& submesh) override;
100 void AddSubmesh(const RenderSubmesh& submesh,
H A Drender_data_store_default_material.cpp468 void RenderDataStoreDefaultMaterial::AddSubmesh(const RenderSubmesh& submesh) in AddSubmesh() function in RenderDataStoreDefaultMaterial
505 AddSubmesh(submesh, { renderSlotData, renderSlotCount }); in AddSubmesh()
509 void RenderDataStoreDefaultMaterial::AddSubmesh( in AddSubmesh() function in RenderDataStoreDefaultMaterial
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_morph.h84 virtual void AddSubmesh(const RenderDataMorph::Submesh& submesh) = 0;
H A Dintf_render_data_store_default_material.h396 virtual void AddSubmesh(const RenderSubmesh& submesh) = 0;
402 virtual void AddSubmesh(const RenderSubmesh& submesh,
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_mesh_builder.h84 virtual void AddSubmesh(const Submesh& submesh) = 0;
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.h39 void AddSubmesh(const MeshBuilder::Submesh& submesh) override;
H A Dmesh_util.cpp741 builder->AddSubmesh(submesh); in InitializeBuilder()
H A Dmesh_builder.cpp995 void MeshBuilder::AddSubmesh(const Submesh& info) in AddSubmesh() function in MeshBuilder
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dmorphing_system.cpp82 dataStore.AddSubmesh(submesh); in AddMorphSubmesh()
H A Drender_system.cpp1468 dsMaterial_->AddSubmesh(renderSubmesh); in ProcessSubmesh()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp2464 meshBuilder->AddSubmesh(submesh); in CreateMeshFromArrays()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp880 result.meshBuilder->AddSubmesh(CreatePrimitiveImportInfo(importResult, materialManager, primitive)); in GatherMeshData()

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