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Searched
refs:AddSubmesh
(Results
1 - 14
of
14
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H
A
D
render_data_store_morph.cpp
45
void RenderDataStoreMorph::
AddSubmesh
(const RenderDataMorph::Submesh& submesh)
in AddSubmesh()
function in RenderDataStoreMorph
H
A
D
render_data_store_morph.h
56
void
AddSubmesh
(const RenderDataMorph::Submesh& submesh) override;
H
A
D
render_data_store_default_material.h
99
void
AddSubmesh
(const RenderSubmesh& submesh) override;
100
void
AddSubmesh
(const RenderSubmesh& submesh,
H
A
D
render_data_store_default_material.cpp
468
void RenderDataStoreDefaultMaterial::
AddSubmesh
(const RenderSubmesh& submesh)
in AddSubmesh()
function in RenderDataStoreDefaultMaterial
505
AddSubmesh
(submesh, { renderSlotData, renderSlotCount });
in AddSubmesh()
509
void RenderDataStoreDefaultMaterial::
AddSubmesh
(
in AddSubmesh()
function in RenderDataStoreDefaultMaterial
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H
A
D
intf_render_data_store_morph.h
84
virtual void
AddSubmesh
(const RenderDataMorph::Submesh& submesh) = 0;
H
A
D
intf_render_data_store_default_material.h
396
virtual void
AddSubmesh
(const RenderSubmesh& submesh) = 0;
402
virtual void
AddSubmesh
(const RenderSubmesh& submesh,
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H
A
D
intf_mesh_builder.h
84
virtual void
AddSubmesh
(const Submesh& submesh) = 0;
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
mesh_builder.h
39
void
AddSubmesh
(const MeshBuilder::Submesh& submesh) override;
H
A
D
mesh_util.cpp
741
builder->
AddSubmesh
(submesh);
in InitializeBuilder()
H
A
D
mesh_builder.cpp
995
void MeshBuilder::
AddSubmesh
(const Submesh& info)
in AddSubmesh()
function in MeshBuilder
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
morphing_system.cpp
82
dataStore.
AddSubmesh
(submesh);
in AddMorphSubmesh()
H
A
D
render_system.cpp
1468
dsMaterial_->
AddSubmesh
(renderSubmesh);
in ProcessSubmesh()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
scene_holder.cpp
2464
meshBuilder->
AddSubmesh
(submesh);
in CreateMeshFromArrays()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
gltf2_importer.cpp
880
result.meshBuilder->
AddSubmesh
(CreatePrimitiveImportInfo(importResult, materialManager, primitive));
in GatherMeshData()
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