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Searched refs:AddAdditionalNameForHandle (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp352 shaderMgr_.AddAdditionalNameForHandle(rhr, uri); in CreateComputeShader()
422 shaderMgr_.AddAdditionalNameForHandle(firstShaderVariantRhr, fullName); in CreateGraphicsShader()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h225 void AddAdditionalNameForHandle(const RenderHandleReference& handle, const BASE_NS::string_view path);
H A Dshader_manager.cpp638 void ShaderManager::AddAdditionalNameForHandle(const RenderHandleReference& handle, const string_view name) in AddAdditionalNameForHandle() function in ShaderManager

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