Searched refs:Accessor (Results 1 - 8 of 8) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_data_structures.h | 260 struct Accessor { struct in GLTF2::AttributeType::RenderMode::FilterMode::WrapMode 334 Accessor* accessor { nullptr }; 607 Accessor* indices { nullptr }; 670 Accessor* inverseBindMatrices { nullptr }; 729 Accessor* input { nullptr }; 730 Accessor* output { nullptr };
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H A D | gltf2_importer.h | 64 struct Accessor; 133 GatheredDataTask<T>* PrepareAnimationInputTask(BASE_NS::unordered_map<GLTF2::Accessor*, GatheredDataTask<T>*>&, 136 GatheredDataTask<T>* PrepareAnimationOutputTask(BASE_NS::unordered_map<GLTF2::Accessor*, GatheredDataTask<T>*>&,
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H A D | data.h | 50 BASE_NS::vector<BASE_NS::unique_ptr<GLTF2::Accessor>> accessors;
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H A D | gltf2_util.h | 132 GLTFLoadDataResult LoadData(Accessor const& accessor);
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H A D | gltf2_exporter.cpp | 260 Buffer& buffer, vector<unique_ptr<BufferView>>& usedBufferViews, vector<unique_ptr<Accessor>>& usedAccessors) in BufferHelper() 287 Accessor* StoreAccessor(const Accessor& accessor) in StoreAccessor() 301 usedAccessors_[accessorIndex] = make_unique<Accessor>(accessor); in StoreAccessor() 317 vector<unique_ptr<Accessor>>& usedAccessors_; 566 Accessor* StoreInverseBindMatrices(array_view<const Math::Mat4X4> ibls, BufferHelper& bufferHelper) in StoreInverseBindMatrices() 577 Accessor accessor; in StoreInverseBindMatrices() 716 Accessor* AnimationInput( in AnimationInput() 729 Accessor accessor; in AnimationInput() 757 Accessor* AnimationOutpu [all...] |
H A D | gltf2_util.cpp | 60 vector<uint8_t> Read(Accessor const& accessor) in Read() 171 void LoadSparseAccessor(Accessor const& accessor, GLTFLoadDataResult& result) in LoadSparseAccessor() 1131 GLTFLoadDataResult LoadData(Accessor const& accessor) in LoadData()
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H A D | gltf2_importer.cpp | 1378 GLTF2::Accessor& inputAccessor, AnimationInputComponent& inputComponent) in BuildAnimationInput() 1405 GLTF2::Accessor& outputAccessor, GLTF2::AnimationPath path, AnimationOutputComponent& outputComponent) in BuildAnimationOutput() 3361 unordered_map<Accessor*, GatheredDataTask<ComponentTaskData<AnimationInputComponent>>*>& inputs, 3389 unordered_map<Accessor*, GatheredDataTask<ComponentTaskData<AnimationOutputComponent>>*>& outputs, 3423 unordered_map<Accessor*, GatheredDataTask<ComponentTaskData<AnimationInputComponent>>*> inputs; 3424 unordered_map<Accessor*, GatheredDataTask<ComponentTaskData<AnimationOutputComponent>>*> outputs;
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H A D | gltf2_loader.cpp | 516 SetError(loadResult, "Accessor.count is invalid"); 549 SetError(loadResult, "Accessor.bufferView is invalid"); 563 SetError(loadResult, "Accessor.byteOffset isn't valid offset"); 692 SetError(loadResult, "Accessor.count is invalid"); 697 SetError(loadResult, "Accessor.type or componentType is invalid"); 704 SetError(loadResult, "Accessor.min and max vector size doesn't match component count"); 708 SetError(loadResult, "Accessor.min and max vectors have different size"); 734 auto accessor = make_unique<Accessor>();
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