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Searched refs:ATTACHED (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/metaobject/include/meta/interface/
H A Dintf_startable.h39 ATTACHED = 1, member in StartableState
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_node.h45 enum class NodeState { DETACHED = 0, ATTACHED = 1 }; member in NodeState
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dhierarchy_controller.cpp172 if (state == NodeState::ATTACHED) { in DetachNode()
H A Dnode_impl.cpp198 attachedState_ = SCENE_NS::NodeState::ATTACHED; in AttachToHierarchy()
/foundation/graphic/graphic_3d/lume/metaobject/test/src/
H A Dtesting_objects.cpp86 META_ACCESS_PROPERTY(StartableState)->SetValue(StartableState::ATTACHED); variable
173 META_ACCESS_PROPERTY(StartableState)->SetValue(StartableState::ATTACHED); variable
/foundation/graphic/graphic_3d/lume/metaobject/src/
H A Dstartable_object_controller.cpp244 if (state == StartableState::ATTACHED) { in StartStartable()

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