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Help
Searched
refs:ATTACH
(Results
1 - 7
of
7
) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
hierarchy_controller.cpp
78
return RunOperation({ NodeOperation::
ATTACH
, target_ });
in AttachAll()
94
RunOperation({ NodeOperation::
ATTACH
, info.object });
in HierarchyChanged()
189
if (operation.operation_ == NodeOperation::
ATTACH
) {
in RunOperation()
H
A
D
hierarchy_controller.h
62
ATTACH
,
enumerator
/foundation/graphic/graphic_3d/lume/metaobject/test/src/
H
A
D
testing_objects.cpp
83
ops_.push_back(ITestStartable::Operation::
ATTACH
);
627
case ITestStartable::Operation::
ATTACH
:
in operator <<()
628
return os << "Operation::
ATTACH
";
in operator <<()
H
A
D
testing_objects.h
158
ATTACH
,
member in ITestStartable::Operation
/foundation/ability/ability_runtime/interfaces/kits/native/appkit/app/
H
A
D
main_thread.h
55
enum class MainThreadState { INIT,
ATTACH
, READY, RUNNING };
member in OHOS::AppExecFwk::MainThreadState
/foundation/ability/ability_runtime/test/unittest/appkit/main_thread_test/
H
A
D
main_thread_test.cpp
598
EXPECT_EQ(MainThreadState::
ATTACH
, mainThread_->mainThreadState_);
in HWTEST_F()
/foundation/ability/ability_runtime/frameworks/native/appkit/app/
H
A
D
main_thread.cpp
366
mainThreadState_ = MainThreadState::
ATTACH
;
in Attach()
Completed in 12 milliseconds