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Searched refs:ALLOC (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_graph_manager.h95 ALLOC = 0, member in final::PendingRenderNodeGraph::Type
98 Type type { Type::ALLOC };
110 ALLOC = 0, member in final::PendingRenderNode::Type
118 Type type { Type::ALLOC };
H A Drender_node_graph_manager.cpp150 PendingRenderNodeGraph::Type::ALLOC, in Create()
212 if (ref.type == PendingRenderNodeGraph::Type::ALLOC) {
222 if (ref.type == PendingRenderNode::Type::ALLOC) {
500 rawHandle, renderNodeDesc, PendingRenderNode::Type::ALLOC, PendingRenderNode::PosType::BACK, {});
508 rawHandle, renderNodeDesc, PendingRenderNode::Type::ALLOC, PendingRenderNode::PosType::BEFORE, renderNodeName);
516 rawHandle, renderNodeDesc, PendingRenderNode::Type::ALLOC, PendingRenderNode::PosType::AFTER, renderNodeName);
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_manager.h403 ALLOC = 1, member in final::AllocType
493 AllocType allocType { AllocType::ALLOC };
H A Dgpu_resource_manager.cpp1245 if (ref.allocType == AllocType::ALLOC) {
1654 if (allocation.allocType == AllocType::ALLOC) {

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