Searched refs:ALLOC (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_graph_manager.h | 95 ALLOC = 0, member in final::PendingRenderNodeGraph::Type 98 Type type { Type::ALLOC }; 110 ALLOC = 0, member in final::PendingRenderNode::Type 118 Type type { Type::ALLOC };
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H A D | render_node_graph_manager.cpp | 150 PendingRenderNodeGraph::Type::ALLOC, in Create() 212 if (ref.type == PendingRenderNodeGraph::Type::ALLOC) { 222 if (ref.type == PendingRenderNode::Type::ALLOC) { 500 rawHandle, renderNodeDesc, PendingRenderNode::Type::ALLOC, PendingRenderNode::PosType::BACK, {}); 508 rawHandle, renderNodeDesc, PendingRenderNode::Type::ALLOC, PendingRenderNode::PosType::BEFORE, renderNodeName); 516 rawHandle, renderNodeDesc, PendingRenderNode::Type::ALLOC, PendingRenderNode::PosType::AFTER, renderNodeName);
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | gpu_resource_manager.h | 403 ALLOC = 1, member in final::AllocType 493 AllocType allocType { AllocType::ALLOC };
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H A D | gpu_resource_manager.cpp | 1245 if (ref.allocType == AllocType::ALLOC) { 1654 if (allocation.allocType == AllocType::ALLOC) {
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