Home
last modified time | relevance | path

Searched refs:AudioRenderTurnStandbyMode (Results 1 - 7 of 7) sorted by relevance

/drivers/peripheral/audio/hdi_service/primary_impl/include/
H A Daudio_internal.h504 int32_t AudioRenderTurnStandbyMode(struct IAudioRender *handle);
/drivers/peripheral/bluetooth/audio/hal/hdi_passthrough/include/
H A Daudio_internal.h394 int32_t AudioRenderTurnStandbyMode(AudioHandle handle);
/drivers/peripheral/audio/hal/hdi_passthrough/include/
H A Daudio_internal.h489 int32_t AudioRenderTurnStandbyMode(AudioHandle handle);
/drivers/peripheral/bluetooth/audio/hal/hdi_passthrough/src/
H A Daudio_render.cpp521 int32_t AudioRenderTurnStandbyMode(AudioHandle handle) in AudioRenderTurnStandbyMode() function
H A Daudio_adapter.cpp76 hwRender->common.control.TurnStandbyMode = AudioRenderTurnStandbyMode; in GetNormalRenderFuncs()
/drivers/peripheral/audio/hdi_service/primary_impl/src/
H A Daudio_render.c1128 int32_t AudioRenderTurnStandbyMode(struct IAudioRender *handle) in AudioRenderTurnStandbyMode() function
H A Daudio_adapter.c50 hwRender->common.TurnStandbyMode = AudioRenderTurnStandbyMode; in AudioHwRenderInit()

Completed in 9 milliseconds