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Help
Searched
refs:strategies_
(Results
1 - 4
of
4
) sorted by relevance
/base/update/updater/services/ui/strategy/
H
A
D
ui_strategy.cpp
52
std::unordered_map<std::string, UiStrategyCfg> UiStrategy::
strategies_
;
member in Updater::UiStrategy
70
return
strategies_
;
in GetStrategy()
81
if (!Visit<SETVAL>(specificNode, defaultNode,
strategies_
[mode])) {
in LoadStrategy()
85
LOG(DEBUG) << "mode " << mode << "\n" <<
strategies_
[mode];
in LoadStrategy()
local
91
std::unordered_map<std::string, UiStrategyCfg>().swap(
strategies_
);
in LoadStrategy()
95
std::unordered_map<std::string, UiStrategyCfg>().swap(
strategies_
);
in LoadStrategy()
H
A
D
ui_strategy.h
38
static std::unordered_map<std::string, UiStrategyCfg>
strategies_
;
member in Updater::UiStrategy
/base/update/updater/services/ui/
H
A
D
updater_ui_facade.cpp
29
:
strategies_
{UpdaterUiConfig::GetStrategy()}, pgMgr_ {PageManager::GetInstance()}, mode_ {""}
in UpdaterUiFacade()
63
auto it =
strategies_
.find(mode_);
in CheckMode()
64
if (it ==
strategies_
.end()) {
in CheckMode()
66
return {false,
strategies_
.cend()};
in CheckMode()
H
A
D
updater_ui_facade.h
63
const StrategyMap &
strategies_
;
member in Updater::UpdaterUiFacade
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