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Help
Searched
refs:onTime
(Results
1 - 9
of
9
) sorted by relevance
/base/sensors/miscdevice/test/unittest/light/
H
A
D
light_agent_test.cpp
177
animation.
onTime
= 50;
in HWTEST_F()
201
animation.
onTime
= 50;
in HWTEST_F()
224
animation.
onTime
= 50;
in HWTEST_F()
247
animation.
onTime
= -1;
in HWTEST_F()
270
animation.
onTime
= 50;
in HWTEST_F()
293
animation.
onTime
= 2;
in HWTEST_F()
317
animation.
onTime
= 2;
in HWTEST_F()
/base/sensors/miscdevice/utils/common/src/
H
A
D
light_animation_ipc.cpp
40
void LightAnimationIPC::SetOnTime(int32_t
onTime
)
in SetOnTime()
argument
42
onTime_ =
onTime
;
in SetOnTime()
62
MISC_HILOGE("Failed, write
onTime
failed");
in Marshalling()
/base/sensors/miscdevice/utils/common/include/
H
A
D
light_animation_ipc.h
30
void SetOnTime(int32_t
onTime
);
/base/sensors/miscdevice/interfaces/inner_api/light/
H
A
D
light_agent_type.h
71
int32_t
onTime
; /**< Duration (in ms) for which the light is on in a blinking period. */
member
/base/sensors/miscdevice/services/miscdevice_service/hdi_connection/adapter/src/
H
A
D
compatible_light_connection.cpp
61
int32_t
onTime
= animation.GetOnTime();
in TurnOn()
local
64
(
onTime
<= 0 || offTime <= 0)) {
in TurnOn()
H
A
D
hdi_light_connection.cpp
85
flashEffect.
onTime
= animation.GetOnTime();
in TurnOn()
/base/sensors/miscdevice/frameworks/native/light/src/
H
A
D
light_client.cpp
135
if ((animation.
onTime
< 0) || (animation.offTime < 0)) {
in IsLightAnimationValid()
136
MISC_HILOGE("animation
onTime
or offTime is invalid,
onTime
:%{public}d, offTime:%{public}d",
in IsLightAnimationValid()
137
animation.
onTime
, animation.offTime);
in IsLightAnimationValid()
158
animationIPC.SetOnTime(animation.
onTime
);
in TurnOn()
/base/powermgr/battery_statistics/services/native/src/entities/
H
A
D
screen_entity.cpp
175
int64_t
onTime
= GetActiveTimeMs(StatsUtils::STATS_TYPE_SCREEN_ON);
in DumpInfo()
local
178
.append(ToString(
onTime
))
in DumpInfo()
/base/sensors/miscdevice/services/miscdevice_service/src/
H
A
D
miscdevice_service.cpp
274
int32_t
onTime
= animation.GetOnTime();
in IsLightAnimationValid()
local
280
if ((
onTime
< 0) || (offTime < 0)) {
in IsLightAnimationValid()
281
MISC_HILOGE("animation
onTime
or offTime is invalid,
onTime
:%{public}d, offTime:%{public}d",
in IsLightAnimationValid()
282
onTime
, offTime);
in IsLightAnimationValid()
Completed in 5 milliseconds