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/base/powermgr/display_manager/brightness_manager/src/
H A Dlight_lux_manager.cpp104 float luxMin = mLuxBuffer.GetData(size - 1); in CalcSmoothLux() local
108 if (luxMin > lux) { in CalcSmoothLux()
109 luxMin = lux; in CalcSmoothLux()
116 DISPLAY_HILOGD(FEAT_BRIGHTNESS, "sum - luxMin - luxMax = %{public}f \n", sum - luxMin - luxMax); in CalcSmoothLux()
117 return (sum - luxMin - luxMax) / 3.0f; in CalcSmoothLux()

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