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Searched refs:SoundState (Results 1 - 4 of 4) sorted by relevance

/base/telephony/call_manager/services/audio/include/
H A Dsound.h28 enum class SoundState { class
H A Daudio_control_manager.h69 void SetSoundState(SoundState state);
112 SoundState soundState_ = SoundState::STOPPED;
/base/telephony/call_manager/services/audio/src/
H A Daudio_player.cpp202 DelayedSingleton<AudioControlManager>::GetInstance()->SetSoundState(SoundState::STOPPED); in SetStop()
204 DelayedSingleton<AudioControlManager>::GetInstance()->SetSoundState(SoundState::SOUNDING); in SetStop()
H A Daudio_control_manager.cpp587 if (soundState_ == SoundState::SOUNDING) { in PlaySoundtone()
608 if (soundState_ == SoundState::STOPPED) { in StopSoundtone()
850 void AudioControlManager::SetSoundState(SoundState state) in SetSoundState()
881 || (soundState_ == SoundState::SOUNDING && CallObjectManager::HasIncomingCallCrsType())) { in ShouldPlayRingtone()
1019 return soundState_ == SoundState::SOUNDING; in IsSoundPlaying()

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