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Searched refs:AnimatorRecord (Results 1 - 3 of 3) sorted by relevance

/base/hiviewdfx/hiview/plugins/performance/scene_data_processor/
H A DAnimatorSceneDataProcessor.h26 using AnimatorRecord = IAnimatorSceneDataProcessor::AnimatorRecord;
36 std::map<int32_t, AnimatorRecord*> db;
45 AnimatorMetrics CalcMetrics(const AnimatorRecord& record);
47 AnimatorRecord* GetRecord(const int32_t uniqueId);
H A DAnimatorSceneDataProcessor.cpp87 AnimatorRecord* record = GetRecord(evt->animatorInfo.basicInfo.uniqueId); in ProcessSceneData()
105 AnimatorRecord* animatorRecord = new AnimatorRecord(); in CreateRecord()
106 db.insert(std::map<int32_t, AnimatorRecord*>::value_type(evt->animatorInfo.basicInfo.uniqueId, animatorRecord)); in CreateRecord()
115 AnimatorRecord* record = GetRecord(evt->animatorInfo.basicInfo.uniqueId); in HasStartPoint()
127 AnimatorRecord* record = GetRecord(evt->animatorInfo.basicInfo.uniqueId); in AllPointsReceived()
143 AnimatorRecord* record = GetRecord(evt->animatorInfo.basicInfo.uniqueId); in SaveAnimatorPoint()
160 AnimatorMetrics AnimatorSceneDataProcessor::CalcMetrics(const AnimatorRecord& record) in CalcMetrics()
184 AnimatorRecord* AnimatorSceneDataProcessor::GetRecord(const int32_t uniqueId) in GetRecord()
186 AnimatorRecord* recor in GetRecord()
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/base/hiviewdfx/hiview/plugins/performance/monitor/gateway/
H A DIAnimatorSceneDataProcessor.h32 struct AnimatorRecord { struct in OHOS::HiviewDFX::IAnimatorSceneDataProcessor

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