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Help
Searched
refs:osrLoopBodyBB
(Results
1 - 3
of
3
) sorted by relevance
/arkcompiler/ets_runtime/ecmascript/compiler/
H
A
D
bytecode_circuit_builder.cpp
1086
void BytecodeCircuitBuilder::HandleOsrLoopBody(BytecodeRegion &
osrLoopBodyBB
)
in HandleOsrLoopBody()
argument
1088
if (!
osrLoopBodyBB
.trys.empty()) {
in HandleOsrLoopBody()
1097
if (!
osrLoopBodyBB
.catches.empty()) {
in HandleOsrLoopBody()
1098
for (BytecodeRegion *targetBB :
osrLoopBodyBB
.catches) {
in HandleOsrLoopBody()
1102
EnumerateBlock(
osrLoopBodyBB
, [this, &
osrLoopBodyBB
](const BytecodeInfo &bytecodeInfo) -> bool {
in HandleOsrLoopBody()
1103
NewByteCode(
osrLoopBodyBB
);
in HandleOsrLoopBody()
1110
if (!
osrLoopBodyBB
.IsEmptryBlock()) {
in HandleOsrLoopBody()
1111
const BytecodeInfo &bytecodeInfo = GetBytecodeInfo(
osrLoopBodyBB
.end);
in HandleOsrLoopBody()
1114
// fallThrough or empty merge
osrLoopBodyBB
in HandleOsrLoopBody()
[all...]
H
A
D
bytecode_circuit_builder.h
667
void HandleOsrLoopBody(BytecodeRegion &
osrLoopBodyBB
);
H
A
D
frame_states.cpp
367
void FrameStateBuilder::SetOsrLoopHeadBB(const BytecodeRegion &
osrLoopBodyBB
)
in SetOsrLoopHeadBB()
argument
369
auto *loopInfo = GetLoopInfoByLoopBody(
osrLoopBodyBB
);
in SetOsrLoopHeadBB()
Completed in 7 milliseconds