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Searched refs:nextNode (Results 1 - 3 of 3) sorted by relevance

/arkcompiler/runtime_core/static_core/runtime/
H A Dlock_order_graph.cpp113 auto nextNode = edges_.at(currentNode); in CheckNodeForTerminationLoops() local
119 if (nextNode == currentNode) { in CheckNodeForTerminationLoops()
122 if (exploredNodes.count(nextNode) != 0 || nodesInDeadlocks.count(nextNode) != 0 || nodes_.at(nextNode)) { in CheckNodeForTerminationLoops()
128 exploredNodes.insert(nextNode); in CheckNodeForTerminationLoops()
129 front.push_back(nextNode); in CheckNodeForTerminationLoops()
/arkcompiler/ets_runtime/ecmascript/
H A Dtagged_hash_array.cpp50 LinkedNode *nextNode = LinkedNode::Cast(nextNodeVa.GetTaggedObject()); in GetNode() local
51 if (nextNode->GetHash() == hashValue && JSTaggedValue::SameValue(key, nextNode->GetKey())) { in GetNode()
54 nextNodeVa = nextNode->GetNext(); in GetNode()
H A Ddump.cpp4828 LinkedNode *nextNode = LinkedNode::Cast(next.GetTaggedObject()); in DumpForSnapshot() local
4829 nextNode->DumpForSnapshot(vec); in DumpForSnapshot()

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