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Searched refs:loopNumber_ (Results 1 - 4 of 4) sorted by relevance

/arkcompiler/ets_runtime/ecmascript/compiler/
H A Dgraph_linearizer.h171 loopNumber_ = static_cast<int32_t>(loopNumber); in SetLoopNumber()
176 return static_cast<int32_t>(loopNumber_); in GetLoopNumber()
181 return loopNumber_ >= 0; in HasLoopNumber()
238 int32_t loopNumber_ {INVALID_INDEX};
413 return loopNumber_ != 0; in HasLoop()
423 loopNumber_ = 0; in Reset()
462 size_t loopNumber_ {0};
H A Dgraph_linearizer.cpp376 LOG_COMPILER(INFO) << "loopNumber: " << loopInfo.loopHead->loopNumber_; in PrintLoop()
868 if (IsEnableLoopInvariantCodeMotion() && loopNumber_ > 0) { in LinearizeGraph()
889 loopNumber_++; in CreateGateRegion()
/arkcompiler/runtime_core/static_core/runtime/methodtrace/
H A Dtrace.h107 const uint32_t loopNumber_ = 10000; member in ark::Trace
H A Dtrace.cpp160 for (uint32_t i = 0; i < loopNumber_; i++) { in GetAverageTime()

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