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Help
Searched
refs:loopNumber_
(Results
1 - 4
of
4
) sorted by relevance
/arkcompiler/ets_runtime/ecmascript/compiler/
H
A
D
graph_linearizer.h
171
loopNumber_
= static_cast<int32_t>(loopNumber);
in SetLoopNumber()
176
return static_cast<int32_t>(
loopNumber_
);
in GetLoopNumber()
181
return
loopNumber_
>= 0;
in HasLoopNumber()
238
int32_t
loopNumber_
{INVALID_INDEX};
413
return
loopNumber_
!= 0;
in HasLoop()
423
loopNumber_
= 0;
in Reset()
462
size_t
loopNumber_
{0};
H
A
D
graph_linearizer.cpp
376
LOG_COMPILER(INFO) << "loopNumber: " << loopInfo.loopHead->
loopNumber_
;
in PrintLoop()
868
if (IsEnableLoopInvariantCodeMotion() &&
loopNumber_
> 0) {
in LinearizeGraph()
889
loopNumber_
++;
in CreateGateRegion()
/arkcompiler/runtime_core/static_core/runtime/methodtrace/
H
A
D
trace.h
107
const uint32_t
loopNumber_
= 10000;
member in ark::Trace
H
A
D
trace.cpp
160
for (uint32_t i = 0; i <
loopNumber_
; i++) {
in GetAverageTime()
Completed in 4 milliseconds