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/applications/standard/app_samples/code/BasicFeature/Graphics/Graphics3d/entry/src/main/resources/rawfile/gltf/BrainStem/glTF-Draco/
H A DBrainStem.gltf
H A DBrainStem0.bin
/applications/standard/app_samples/code/BasicFeature/Graphics/Graphics3d/entry/src/main/resources/rawfile/gltf/BrainStem/glTF/
H A DBrainStem.gltf
H A DBrainStem0.bin
/applications/standard/app_samples/code/BasicFeature/Graphics/Graphics3d/entry/src/main/resources/rawfile/gltf/BrainStem/glTF-Binary/
H A DBrainStem.glb
/applications/standard/app_samples/code/BasicFeature/Graphics/Graphics3d/entry/src/main/resources/rawfile/gltf/BrainStem/glTF-Meshopt/
H A DBrainStem.gltf
H A DBrainStem.bin
/applications/standard/app_samples/code/BasicFeature/Graphics/Graphics3d/entry/src/main/resources/rawfile/gltf/CubeWithFloor/glTF/
H A DAnimatedCube.gltf
H A Dcube.bin
/applications/standard/app_samples/code/BasicFeature/Graphics/Graphics3d/entry/src/main/resources/rawfile/gltf/Cube/glTF/
H A DCube.gltf
H A DCube.bin
H A DCube_MetallicRoughness.png
H A DCube_BaseColor.png
/applications/standard/app_samples/code/BasicFeature/Graphics/Graphics3d/entry/src/main/resources/rawfile/gltf/BrainStem/glTF-Embedded/
H A DBrainStem.gltf
/applications/standard/app_samples/code/BasicFeature/Graphics/Graphics3d/entry/src/main/resources/rawfile/gltf/DamagedHelmet/glTF/
H A DDamagedHelmet.gltf
H A DDamagedHelmet.bin
H A DDefault_metalRoughness.jpg
H A DDefault_emissive.jpg
H A DDefault_albedo.jpg
H A DDefault_normal.jpg
H A DDefault_AO.jpg
/applications/standard/app_samples/code/BasicFeature/Graphics/Graphics3d/entry/src/main/resources/rawfile/gltf/Environment/glTF/
H A DEnvironment.gltf
/applications/standard/app_samples/code/BasicFeature/Graphics/Graphics3d/entry/src/main/resources/rawfile/shaders/custom_shader/
H A Dcustom_material_sample.frag
H A Dcustom_material_sample.shader
/applications/standard/app_samples/code/BasicFeature/Graphics/Graphics3d/entry/src/main/resources/rawfile/gltf/Environment/glTF/images/
H A Dquarry_02_2k_radiance.ktx

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