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/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/
H A Ddepth_of_field.frag
H A Dbloom_downscale_threshold.frag
H A Ddepth_of_field_blur.frag
H A Dbloom_upscale.frag
H A Dbloom_downscale_threshold.shader
H A Ddepth_of_field_blur.shader
H A Dbloom_downscale.shader
H A Ddepth_of_field.shader
H A Dbloom_upscale.shader
H A Dfullscreen_motion_blur.frag
H A Dfullscreen_fxaa.frag
H A Dfullscreen_motion_blur_tile_neighborhood.frag
H A Dfullscreen_motion_blur_tile_max.frag
H A Dfullscreen_motion_blur_tile_neighborhood.shader
H A Dfullscreen_motion_blur_tile_max.shader
H A Dfullscreen_motion_blur.shader
H A Dfullscreen_fxaa.shader
H A Dfullscreen_downscale.shader
/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/
H A Dbloom_common.h
H A Dfxaa_reference.h
/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/computeshader/
H A Dbloom_combine.comp
H A Dbloom_combine.shader
/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/renderdataconfigurations/postprocess/
H A Dpost_process.json
/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/pipelinelayouts/
H A Dpost_process_common.shaderpl
/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/rendernodegraphs/
H A Drender_node_graph.rng

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