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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_indirect_lighting_common.h
H A D3d_dm_inout_common.h
H A D3d_dm_env_frag_layout_common.h
H A D3d_dm_deferred_shading_frag_layout_common.h
H A D3d_dm_depth_vert_layout_common.h
H A D3d_post_process_layout_common.h
/foundation/multimedia/audio_framework/interfaces/kits/c/common/multimedia/
H A Dnative_audio_channel_layout.h
/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h
H A Dmorph_target_structs.h
/foundation/graphic/graphic_utils_lite/interfaces/kits/gfx_utils/diagram/common/
H A Dpaint.h
H A Dcommon_math.h
/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/
H A Dbloom_common.h
H A Dfxaa_reference.h
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/common/
H A Drs_obj_abs_geometry.cpp
H A Drs_occlusion_region.cpp
H A Drs_occlusion_region_helper.cpp
H A Drs_color.cpp
H A Drs_background_thread.cpp
H A Drs_common_def.cpp
H A Drs_thread_handler_generic.cpp
H A Drs_common_hook.cpp
H A Drs_common_tools.cpp
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/drawing_ndk/cpp/common/
H A Dlog_common.h
/foundation/multimedia/audio_framework/services/audio_policy/server/include/service/common/
H A Daudio_adapter_info.h
H A Daudio_module_info.h

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