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Searched defs:write_depth (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_cb_drawpixels.c1279 GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE; in st_DrawPixels() local
143 make_drawpix_z_stencil_program_nir(struct st_context *st, bool write_depth, bool write_stencil) make_drawpix_z_stencil_program_nir() argument
261 get_drawpix_z_stencil_program(struct st_context *st, bool write_depth, bool write_stencil) get_drawpix_z_stencil_program() argument
731 draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, GLsizei width, GLsizei height, GLfloat zoomX, GLfloat zoomY, struct pipe_sampler_view **sv, int num_sampler_view, void *driver_vp, void *driver_fp, struct st_fp_variant *fpv, const GLfloat *color, GLboolean invertTex, GLboolean write_depth, GLboolean write_stencil) draw_textured_quad() argument
1686 GLboolean write_depth = GL_FALSE; st_CopyPixels() local
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