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Searched defs:vreg_data (Results 1 - 1 of 1) sorted by relevance

/third_party/node/deps/v8/src/compiler/backend/
H A Dmid-tier-register-allocator.cc1032 VirtualRegisterData& vreg_data = in Commit() local
1061 VirtualRegisterData& vreg_data = in Spill() local
1091 VirtualRegisterData& vreg_data in SpillPhiGapMove() local
1106 VirtualRegisterData& vreg_data = SpillPendingUses() local
1738 VirtualRegisterData& vreg_data = EndBlock() local
1785 VirtualRegisterData& vreg_data = MergeStateFrom() local
1888 VirtualRegisterData& vreg_data = SpillRegisterAtMerge() local
1899 VirtualRegisterData& vreg_data = SpillRegisterAtMerge() local
1924 VirtualRegisterData& vreg_data = SpillRegisterAtMerge() local
2220 VirtualRegisterData& vreg_data = ChooseRegisterToSpill() local
2455 AllocateGapMoveInput( UnallocatedOperand* operand, VirtualRegisterData& vreg_data, int instr_index) AllocateGapMoveInput() argument
2470 AllocateConstantOutput( ConstantOperand* operand, VirtualRegisterData& vreg_data, int instr_index) AllocateConstantOutput() argument
2482 AllocateOutput(UnallocatedOperand* operand, VirtualRegisterData& vreg_data, int instr_index) AllocateOutput() argument
2488 AllocateOutput( UnallocatedOperand* operand, VirtualRegisterData& vreg_data, int instr_index, UsePosition pos) AllocateOutput() argument
2605 VirtualRegisterData& vreg_data = VirtualRegisterDataFor(virtual_register); AllocateTemp() local
3015 VirtualRegisterData& vreg_data = AllocateRegisters() local
3041 VirtualRegisterData& vreg_data = AllocateRegisters() local
3094 VirtualRegisterData& vreg_data = AllocateRegisters() local
3105 VirtualRegisterData& vreg_data = AllocateRegisters() local
3132 VirtualRegisterData& vreg_data = AllocateRegisters() local
3182 VirtualRegisterData& vreg_data = ReserveFixedRegisters() local
3208 VirtualRegisterData& vreg_data = ReserveFixedRegisters() local
3266 const VirtualRegisterData& vreg_data = VirtualRegisterDataFor(vreg); UpdateSpillRangesForLoops() local
3409 VirtualRegisterData& vreg_data = data->VirtualRegisterDataFor(vreg); AllocateSpillSlots() local
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