Home
last modified time | relevance | path

Searched defs:visibleState (Results 1 - 4 of 4) sorted by relevance

/foundation/window/window_manager/window_scene/test/unittest/
H A Dscene_session_manager_test8.cpp418 WindowVisibilityState visibleState = WindowVisibilityState::WINDOW_VISIBILITY_STATE_NO_OCCLUSION; in HWTEST_F() local
H A Dscene_session_manager_test4.cpp951 WindowVisibilityState visibleState = WINDOW_VISIBILITY_STATE_TOTALLY_OCCUSION; in HWTEST_F() local
H A Dscene_session_manager_test6.cpp1115 WindowVisibilityState visibleState = WindowVisibilityState::WINDOW_VISIBILITY_STATE_NO_OCCLUSION; in HWTEST_F() local
/foundation/window/window_manager/window_scene/session_manager/src/
H A Dscene_session_manager.cpp7484 UpdateSubWindowVisibility(const sptr<SceneSession>& session, WindowVisibilityState visibleState, const std::vector<std::pair<uint64_t, WindowVisibilityState>>& visibilityChangeInfo, std::vector<sptr<WindowVisibilityInfo>>& windowVisibilityInfos, std::string& visibilityInfo, const std::vector<std::pair<uint64_t, WindowVisibilityState>>& currVisibleData) UpdateSubWindowVisibility() argument
7531 SetSessionVisibilityInfo(const sptr<SceneSession>& session, WindowVisibilityState visibleState, std::vector<sptr<WindowVisibilityInfo>>& windowVisibilityInfos, std::string& visibilityInfo) SetSessionVisibilityInfo() argument
7636 WindowVisibilityState visibleState = elem.second; DealwithVisibilityChange() local
[all...]

Completed in 24 milliseconds