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Searched defs:viewportDesc (Results 1 - 16 of 16) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp110 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in Execute() local
H A Drender_node_default_env.h118 RENDER_NS::ViewportDesc viewportDesc; member
H A Drender_node_default_depth_render_slot.h127 RENDER_NS::ViewportDesc viewportDesc; member
H A Drender_node_default_shadow_render_slot.h137 RENDER_NS::ViewportDesc viewportDesc; member
H A Drender_node_camera_cubemap.cpp289 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteSinglePostProcess() local
H A Drender_node_default_material_deferred_shading.h162 RENDER_NS::ViewportDesc viewportDesc; member
H A Drender_node_default_material_render_slot.h157 RENDER_NS::ViewportDesc viewportDesc; member
H A Drender_node_camera_single_post_process.cpp352 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteSinglePostProcess() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_copy.cpp138 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in Execute() local
H A Drender_node_fullscreen_generic.cpp106 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteFrame() local
H A Drender_node_single_post_process.cpp343 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteSinglePostProcess() local
H A Drender_node_shader_passes_generic.cpp173 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteFrameGraphics() local
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.cpp137 const ViewportDesc viewportDesc = renderNodeContextMgr.GetRenderNodeUtil().CreateDefaultViewport(renderPass_); in RenderData() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp860 const ViewportDesc viewportDesc = renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultViewport(renderPass); in ExecuteBlit() local
H A Drender_command_list.h390 ViewportDesc viewportDesc; member
H A Drender_command_list.cpp1753 void RenderCommandList::SetDynamicStateViewport(const ViewportDesc& viewportDesc) in SetDynamicStateViewport() argument

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