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Searched defs:viewport (Results 1 - 5 of 5) sorted by relevance

/foundation/multimedia/image_effect/frameworks/native/render_environment/core/
H A Drender_opengl_renderer.cpp28 Draw(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderFrameBuffer *frameBuffer, RenderViewport *viewport) Draw() argument
47 Draw(GLuint texId, GLuint fbo, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport, GLenum target) Draw() argument
116 DrawOnScreenWithTransform(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport, GraphicTransformType type, GLenum target) DrawOnScreenWithTransform() argument
130 DrawOnScreen(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport, const void *trans, GLenum target) DrawOnScreen() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp258 const ViewportDesc viewport = renderNodeContextMgr.GetRenderNodeUtil().CreateDefaultViewport(renderPass); in ExecuteTileVelocity() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp194 RenderData(IRenderCommandList& cmdList, const RenderPass& renderPassBase, const ViewportDesc& viewport, const ScissorDesc& scissor, const RenderHandle inputHandle, const RenderHandle outputHandle, const uint32_t drawIdx, const Math::Vec4 texSizeInvTexSize) RenderData() argument
231 RenderBlur(IRenderCommandList& cmdList, const RenderPass& renderPass, const ViewportDesc& viewport, const ScissorDesc& scissor, const IDescriptorSetBinder::Ptr& binder, const Math::Vec4& texSizeInvTexSize, const Math::Vec4& dir, const RenderHandle imageHandle) RenderBlur() argument
/foundation/arkui/ace_engine/frameworks/core/components/list/
H A Drender_list_item.cpp265 bool RenderListItem::IsItemCenter(bool isVertical, Size viewport) in IsItemCenter() argument
H A Drender_list.cpp307 void RenderList::ResetLayoutRange(double head, double tail, Offset position, Size viewport) in ResetLayoutRange() argument

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