H A D | gl4cShadingLanguage420PackTests.cpp | 4330 static const GLchar* verification_snippet = " const T2 const_left = T2(VALUE_LIST);\n" in prepareShaderSource() local 4733 static const GLchar* verification_snippet = " const T2 const_left = T2(VALUE_LIST);\n" in prepareShaderSource() local 5003 static const GLchar* verification_snippet = " const float c1 = uni_scalar;\n" in prepareShaderSource() local 5313 static const GLchar* verification_snippet = " const float c1 = INIT;\n" in prepareShaderSource() local 5537 static const GLchar* verification_snippet = " const uint c1 = INIT;\n" in prepareShaderSource() local 5783 static const GLchar* verification_snippet = prepareShaderSource() local 6150 static const GLchar* verification_snippet = prepareShaderSource() local 6535 static const GLchar* verification_snippet = prepareShaderSource() local 6848 static const GLchar* verification_snippet = prepareShaderSource() local 7165 static const GLchar* verification_snippet = prepareShaderSource() local 7487 static const GLchar* verification_snippet = prepareShaderSource() local 7995 static const GLchar* verification_snippet = " if ((vec4(1, 0, 0, 0) != goku.chichi) ||\\n" prepareShaderSource() local 8305 static const GLchar* verification_snippet = " if ((vec4(1, 0, 0, 0) != goku.gohan) ||\\n" prepareShaderSource() local 8564 static const GLchar* verification_snippet = " if ((vec4(0, 0, 0, 0) != goku[0].gohan) ||\\n" prepareShaderSource() local 8911 static const GLchar* verification_snippet = " if ((vec4(0, 0, 0, 0) != goku.gohan) ||\\n" prepareShaderSource() local 9125 static const GLchar* verification_snippet = " if ((vec4(1, 0, 0, 0) != goku.gohan) ||\\n" prepareShaderSource() local 9382 static const GLchar* verification_snippet = " if (vec4(0, 0, 1, 1) != uni_test)\\n" prepareShaderSource() local 9617 static const GLchar* verification_snippet = " if (vec4(0, 0, 1, 1) != goku.gohan)\\n" prepareShaderSource() local 9916 static const GLchar* verification_snippet = " TEX_COORD_TYPE tex_coord = TEX_COORD_TYPE(COORDINATES);\\n" prepareShaderSource() local 10300 static const GLchar* verification_snippet = " vec4 goku_color = texture(goku, vec2(0,0));\\n" prepareShaderSource() local 10563 static const GLchar* verification_snippet = " vec4 color[7];\\n" prepareShaderSource() local 10867 static const GLchar* verification_snippet = " vec4 color = texture(goku, vec2(0,0));\\n" prepareShaderSource() local 11078 static const GLchar* verification_snippet = " vec4 color = texture(goku, vec2(0,0));\\n" prepareShaderSource() local 11371 static const GLchar* verification_snippet = " vec4 color = texture(goku, vec2(0,0));\\n" prepareShaderSource() local 11673 static const GLchar* verification_snippet = " TEX_COORD_TYPE tex_coord_read = TEX_COORD_TYPE(COORDINATES);\\n" prepareShaderSource() local 12062 static const GLchar* verification_snippet = " vec4 goku_color = imageLoad(goku, ivec2(0,1));\\n" prepareShaderSource() local 12349 static const GLchar* verification_snippet = " vec4 color[7];\\n" prepareShaderSource() local 12661 static const GLchar* verification_snippet = " vec4 goku_color = imageLoad(goku, ivec2(0,0));\\n" prepareShaderSource() local 12898 static const GLchar* verification_snippet = " vec4 goku_color = imageLoad(goku, ivec2(0,0));\\n" prepareShaderSource() local 13202 static const GLchar* verification_snippet = " vec4 goku_color = imageLoad(goku, ivec2(0,0));\\n" prepareShaderSource() local 13489 static const GLchar* verification_snippet = " TYPE_NAME variableARRAY_DEFINITION = INITIALIZATION;\\n" prepareShaderSource() local 14789 static const GLchar* verification_snippet = " TYPE_NAME variable = INITIALIZATION;\\n" prepareShaderSource() local 15724 static const GLchar* verification_snippet = prepareDrawShaderSource() local 16104 static const GLchar* verification_snippet = prepareComputeShaderSource() local 16235 static const GLchar* verification_snippet = prepareShaderSource() local 16568 static const GLchar* verification_snippet = prepareShaderSource() local 17081 const GLchar* verification_snippet = 0; prepareShaderSource() local 17168 static const GLchar* verification_snippet = " if ((expected_values.x != gl_MinProgramTexelOffset) ||\\n" prepareShaderSource() local 17602 const GLchar* verification_snippet = 0; prepareShaderSource() local [all...] |