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Searched defs:vc4 (Results 1 - 14 of 14) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_emit.c29 struct vc4_context *vc4 = vc4_context(pctx); in vc4_emit_state() local
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H A Dvc4_fence.c110 struct vc4_context *vc4 = vc4_context(pctx); in vc4_fence_create_fd() local
122 struct vc4_context *vc4 = vc4_context(pctx); in vc4_fence_server_sync() local
138 vc4_fence_context_init(struct vc4_context *vc4) in vc4_fence_context_init() argument
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H A Dvc4_context.c42 struct vc4_context *vc4 = vc4_context(pctx); in vc4_flush() local
54 struct vc4_context *vc4 = vc4_context(pctx); in vc4_pipe_flush() local
90 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_debug_callback() local
101 struct vc4_context *vc4 = vc4_context(pctx); vc4_invalidate_resource() local
119 struct vc4_context *vc4 = vc4_context(pctx); vc4_context_destroy() local
157 struct vc4_context *vc4; vc4_context_create() local
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H A Dvc4_job.c35 vc4_job_free(struct vc4_context *vc4, struct vc4_job *job) in vc4_job_free() argument
75 vc4_job_create(struct vc4_context *vc4) in vc4_job_create() argument
99 vc4_flush_jobs_writing_resource(struct vc4_context *vc4, struct pipe_resource *prsc) vc4_flush_jobs_writing_resource() argument
111 vc4_flush_jobs_reading_resource(struct vc4_context *vc4, struct pipe_resource *prsc) vc4_flush_jobs_reading_resource() argument
167 vc4_get_job(struct vc4_context *vc4, struct pipe_surface *cbuf, struct pipe_surface *zsbuf) vc4_get_job() argument
226 vc4_get_job_for_fbo(struct vc4_context *vc4) vc4_get_job_for_fbo() argument
370 vc4_job_submit(struct vc4_context *vc4, struct vc4_job *job) vc4_job_submit() argument
539 vc4_job_init(struct vc4_context *vc4) vc4_job_init() argument
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H A Dvc4_qpu_emit.c589 vc4_generate_code(struct vc4_context *vc4, struct vc4_compile *c) in vc4_generate_code() argument
H A Dvc4_register_allocate.c109 vc4_alloc_reg_set(struct vc4_context *vc4) in vc4_alloc_reg_set() argument
250 vc4_register_allocate(struct vc4_context *vc4, struct vc4_compile *c) vc4_register_allocate() argument
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H A Dvc4_uniforms.c191 vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader, in vc4_write_uniforms() argument
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H A Dvc4_blit.c54 struct vc4_context *vc4 = vc4_context(pctx); in vc4_tile_blit() local
157 vc4_blitter_save(struct vc4_context *vc4) in vc4_blitter_save() argument
182 struct vc4_context *vc4 = vc4_context(pctx); vc4_get_yuv_vs() local
218 struct vc4_context *vc4 = vc4_context(pctx); vc4_get_yuv_fs() local
309 struct vc4_context *vc4 = vc4_context(pctx); vc4_yuv_blit() local
405 struct vc4_context *vc4 = vc4_context(ctx); vc4_render_blit() local
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H A Dvc4_draw.c76 vc4_start_draw(struct vc4_context *vc4) in vc4_start_draw() argument
117 struct vc4_context *vc4 = vc4_context(pctx); in vc4_predraw_check_textures() local
133 vc4_emit_gl_shader_state(struct vc4_context *vc4, in vc4_emit_gl_shader_state() argument
280 struct vc4_context *vc4 = vc4_context(pctx); vc4_hw_2116_workaround() local
327 struct vc4_context *vc4 = vc4_context(pctx); vc4_draw_vbo() local
547 struct vc4_context *vc4 = vc4_context(pctx); vc4_clear() local
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H A Dvc4_state.c54 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_blend_color() local
65 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_stencil_ref() local
74 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_clip_state() local
82 struct vc4_context *vc4 = vc4_context(pctx); vc4_set_sample_mask() local
285 struct vc4_context *vc4 = vc4_context(pctx); vc4_set_polygon_stipple() local
296 struct vc4_context *vc4 = vc4_context(pctx); vc4_set_scissor_states() local
308 struct vc4_context *vc4 = vc4_context(pctx); vc4_set_viewport_states() local
320 struct vc4_context *vc4 = vc4_context(pctx); vc4_set_vertex_buffers() local
335 struct vc4_context *vc4 = vc4_context(pctx); vc4_blend_state_bind() local
343 struct vc4_context *vc4 = vc4_context(pctx); vc4_rasterizer_state_bind() local
358 struct vc4_context *vc4 = vc4_context(pctx); vc4_zsa_state_bind() local
381 struct vc4_context *vc4 = vc4_context(pctx); vc4_vertex_state_bind() local
392 struct vc4_context *vc4 = vc4_context(pctx); vc4_set_constant_buffer() local
418 struct vc4_context *vc4 = vc4_context(pctx); vc4_set_framebuffer_state() local
449 vc4_get_stage_tex(struct vc4_context *vc4, enum pipe_shader_type shader) vc4_get_stage_tex() argument
531 struct vc4_context *vc4 = vc4_context(pctx); vc4_sampler_states_bind() local
658 struct vc4_context *vc4 = vc4_context(pctx); vc4_set_sampler_views() local
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H A Dvc4_resource.c76 struct vc4_context *vc4 = vc4_context(pctx); in vc4_resource_transfer_unmap() local
105 struct vc4_context *vc4 = vc4_context(pctx); in vc4_resource_transfer_map() local
1016 struct vc4_context *vc4 = vc4_context(pctx); vc4_update_shadow_baselevel_texture() local
1087 struct vc4_context *vc4 = vc4_context(pctx); vc4_get_shadow_index_buffer() local
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H A Dvc4_program.c2205 vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage, in vc4_shader_ntq() argument
2416 struct vc4_context *vc4 = vc4_context(pctx); in vc4_shader_state_create() local
2495 vc4_setup_compiled_fs_inputs(struct vc4_context *vc4, struct vc4_compile *c, struct vc4_compiled_shader *shader) vc4_setup_compiled_fs_inputs() argument
2560 vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage, struct vc4_key *key) vc4_get_compiled_shader() argument
2642 vc4_setup_shared_key(struct vc4_context *vc4, struct vc4_key *key, struct vc4_texture_stateobj *texstate) vc4_setup_shared_key() argument
2677 vc4_update_compiled_fs(struct vc4_context *vc4, uint8_t prim_mode) vc4_update_compiled_fs() argument
2750 vc4_update_compiled_vs(struct vc4_context *vc4, uint8_t prim_mode) vc4_update_compiled_vs() argument
2795 vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode) vc4_update_compiled_shaders() argument
2875 struct vc4_context *vc4 = vc4_context(pctx); vc4_shader_state_delete() local
2894 struct vc4_context *vc4 = vc4_context(pctx); vc4_fp_state_bind() local
2902 struct vc4_context *vc4 = vc4_context(pctx); vc4_vp_state_bind() local
2910 struct vc4_context *vc4 = vc4_context(pctx); vc4_program_init() local
2932 struct vc4_context *vc4 = vc4_context(pctx); vc4_program_fini() local
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H A Dvc4_qir.h386 struct vc4_context *vc4; member
/third_party/ffmpeg/libavcodec/ppc/
H A Dfft_vsx.h593 vec_f vc4 = {0.0, 0.38268343, sqrthalf, 0.92387953}; in fft16_vsx() local

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