/third_party/mesa3d/src/compiler/glsl/ |
H A D | gl_nir_link_varyings.c | 71 create_xfb_varying_names(void *mem_ctx, const struct glsl_type *t, char **name, size_t name_length, unsigned *count, const char *ifc_member_name, const struct glsl_type *ifc_member_t, char ***varying_names) create_xfb_varying_names() argument 115 process_xfb_layout_qualifiers(void *mem_ctx, const struct gl_linked_shader *sh, struct gl_shader_program *prog, unsigned *num_xfb_decls, char ***varying_names) process_xfb_layout_qualifiers() argument 735 parse_xfb_decls(const struct gl_constants *consts, const struct gl_extensions *exts, struct gl_shader_program *prog, const void *mem_ctx, unsigned num_names, char **varying_names, struct xfb_decl *decls) parse_xfb_decls() argument 2919 char **varying_names = NULL; link_varyings() local [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcViewportArrayTests.cpp | 315 build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, const glw::GLchar* geometry_shader_code, const glw::GLchar* tesselation_control_shader_code, const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code, const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable) build() argument
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cTextureViewTests.cpp | 5450 const char* varying_names[] = { "gs_fs_vs_sampling_result", "gs_fs_tc_sampling_result", "gs_fs_te_sampling_result", in initIterationSpecificProgramObject() local 6874 const char* varying_names[] = { "out_texture_data", "out_view_data" }; in initProgramObject() local
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H A D | gl4cShaderSubroutineTests.cpp | 2836 static const GLchar* varying_names[] = { in iterate() local 3915 static const GLchar* varying_names[] = { "out_result_from_first_routine", "out_result_from_second_routine", in iterate() local 246 build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, const glw::GLchar* geometry_shader_code, const glw::GLchar* tesselation_control_shader_code, const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code, const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable) build() argument 4477 static const GLchar* varying_names[] = { "out_combined", "out_combined_inverted", iterate() local 7576 static const GLchar* varying_names[] = { "out_routine_1", "out_routine_2" }; iterate() local [all...] |
H A D | gl4cShadingLanguage420PackTests.cpp | 17941 build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, const glw::GLchar* geometry_shader_code, const glw::GLchar* tesselation_control_shader_code, const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code, const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable) build() argument 17969 build(const shaderSource& compute_shader, const shaderSource& fragment_shader, const shaderSource& geometry_shader, const shaderSource& tesselation_control_shader, const shaderSource& tesselation_evaluation_shader, const shaderSource& vertex_shader, const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable) build() argument
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H A D | gl4cGPUShaderFP64Tests.cpp | 4881 static const glw::GLchar* varying_names[] = { m_varying_name_gs_fs_gs_result, m_varying_name_gs_fs_tcs_result, in init() local 14945 static const glw::GLchar* varying_names[3] = { getVaryingName(0), getVaryingName(1), getVaryingName(2) }; in prepareProgram() local 136 build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, const glw::GLchar* geometry_shader_code, const glw::GLchar* tesselation_control_shader_code, const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code, const glw::GLchar* const* varying_names, glw::GLuint n_varying_names) build() argument
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H A D | gl4cEnhancedLayoutsTests.cpp | 2929 std::vector<const GLchar*> varying_names; in Capture() local
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